Filed under: Culture, Interviews

As games have evolved, so too has the role of storytelling in the titles we play. As we turn the corner on 2008, we asked multiple industry personalities across all walks of game development on titles such as Dragon Age: Origins, Bionic Commando and Guild Wars for their thoughts.While narrative has taken on a larger role, time and again we end up being left unsatisfied in the final moments with endings that fail to wrap up stories in interesting or compelling ways. In our continuing week-long feature, we asked our diverse collection of industry personalities why so many endings in the games we play leave us cold.
Continue reading Telling stories: What's up with lame endings?
Telling stories: What's up with lame endings? originally appeared on Joystiq on Tue, 23 Dec 2008 12:00:00 EST.







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