Someone at Microsoft figured that after hitting Platinum Hit status, Fuzion Frenzy needed resurrection on the party game less Xbox 360. Adding online play via Xbox Live, the development expertise of Hudson Soft (creators of the Mario Party games) and a large number of mini-games practically guarantees success. Instead, Frenzy Frenzy 2 fails disastrously -- like a party that everyone can't wait to leave.

The game takes place in the distant future, where four contestants compete for dominance of the entire galaxy. A flamboyant host leads these competitors through a series of contests, scattered across several planets. Whoever racks up the most points by the end of the game wins.

Fuzion Frenzy 2 offers forty mini-games, including a few that can be unlocked over the course of the game. Sadly, most of these mini-games don't live up to their potential. Many of these contests become monotonous, forcing the player to take part in tiresome tasks, such as requiring people to mash buttons to stay on a treadmill. Another stage involves walking a slow lumbering robot through a maze of electrical walls while collecting coins -- yawn. Only a few of these mini-games show any kind of ingenuity, such as smacking friends around with a hammer in an enclosed space (very Smash Bros.-esque) or avoiding painful bursts from a flame thrower. These games can be practiced before each match, although very few will deserve more than one play-through.

Hudson Soft attempts to mix things up by throwing in bonus cards. Players pick up these cards following a match-up and can then apply them to the next game. The effects of the cards vary, either multiplying a person's score or reversing the powers of another card. It sounds like fun, but these gambles oftentimes screw people out of victories. If Player 1 wins a mini-game, Player 4 can steal the victory with a 4X multiplier card. The developers should have balanced the cards, not letting the losers prosper so much.