THQ introduces a first-person shooter with a lot of gas in its tank.
by Robert Workman on Wednesday, March 14, 2007
THQ recently unveiled a very impressive build of its upcoming first-person shooter Frontlines: Fuels of War. Both single and multiplayer builds were present, giving players an idea of what to expect from its futuristic combat. Think of it as a combination between Ghost Recon: Advanced Warfighter and Call of Duty, but with some of today's Iraqi War headlines thrown in for good measure.
In the year 2024, the world's resources have dwindled down remarkably. Oil and fuel have become the ultimate commodities, with two groups of countries at each other's throats. The United States and Europe have formed the Western Coalition, while Japan and Russia form a union as the Red Star Alliance. The game then unfolds with the two warring factions fighting over sections of land and the oil and fuel confines that lie within them.
Fuels of War opens with a cut scene focusing on a Western Coalition strike team aboard a helicopter. A film director has come along for the ride in order to chronicle the events of the team for a documentary. Out of nowhere, a rocket strikes the helicopter, forcing it to come to a crash landing. The game then throws players right into the thick of the action, fighting their way out of a Red Star Alliance ambush. The player can either hide behind cover and take potshots at soldiers with a military-issue weapon, or take their chances darting over to the helicopter's mounted gun to mow down the opposition.
Over the course of the game's story mode, certain objectives pop up on the screen, indicated by markers on an interactive map. These can be completed in any order, but must be finished before the player moves on to the next section. Some tasks can be rather simple, like killing all the soldiers in a certain sector. Others, however, become a bit trickier, such as gaining access to a computer terminal inside a Red Star Alliance-infested building.
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