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by Chris Buffa on Thursday, October 04, 2007
We love the concept of playing two different characters and exploring a haunted town, traveling to other worlds and encountering a host of imaginative creatures. The opening full motion cut scene, as with all the rest, is quite stellar, showcasing crisp visuals that look wonderful splashed across an HDTV. But then we started to play and immediately realized how linear and boring the game is. You just wander around talking to people, and when you encounter bad guys, simply mash buttons to defeat them. The game's big draw comes from capturing monsters' ids (souls) by locking on and then physically jerking the SIXAXIS controller with the option to map up to four on the controller's face buttons (press Triangle to use one, Circle to use another and so on). But that got old fast when we realized most of the attacks operate the same way.
Folklore's presentation drives us nutty, thanks to ridiculous dialogue. The game's creatures utter the most irritating phrases, in particular, the scarecrow that goes "Uwee Hee Hee" every few lines. At least Sony didn't spend any money hiring voice actors.