After spending some time with Revenant Wings, you'll start to feel that the DS caters to the RTS genre. It's no replacement for the PC, but using the stylus to navigate menus and control the bounty of playable characters feels very natural. Selecting multiple targets at once is a breeze and sending them into the fray of battle will become second nature in just a few missions. The opening tutorial is almost numbingly basic, but it should help those who find themselves in unfamiliar waters.
The gambit system returns in Revenant Wings, although in a heavily modified format. Characters can each have one gambit assigned to them at a time, which causes them to automatically execute a particular action every time they can in battle (there is a brief recharge that is typically required). This helps to lessen the workload for the player, which can be quite a lot in the more difficult battles. Each character has unique abilities that work well against particular enemies, so the game requires serious strategy if you want to be effective. At times, the small and overly pixilated character sprites hamper this, so you must keep a keen eye in order to be able to quickly spot the character you need.







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