It's this kind of realistic horror game that will make night-light sales go through the roof...
by Steven Wong on Sunday, May 16, 2004
Fear is not just a fantastic looking first-person shooter - it is an absolute jaw-dropping experience! You play as a member of an anti-terrorist strike force who possesses a mysterious ability to concentrate and go into bullet time. You'll need it because on top of having terrorists to deal with, a malicious force is leaving heaps of corpses in its wake. In the version demoed at E3, the player ran through an office complex and found the horror within. The game lives up to its namesake by setting out to put the player in a horror-movie setting, and leaving them shivering afterward. The graphics were absolutely top-notch, with an incredible physics engine and glass that breaks realistically when shot. Grenades ripple the air when the explode, and if one should go off too close, the sound becomes dull and is overcome with a persistent ringing for a while. The sound design is as incredible as the graphics, which is saying quite a bit. Blood splatters onto walls, drips from the ceiling, and turns the water in the office fountain red. Columns can be shot apart. Shotgun smoke and lingering dust clouds from exploding plaster can obscure vision. The artificial intelligence is also impressive, taking cover, and turning over furniture to hide behind. There is no such thing as down time. Even while running, the character's breathing is always heard in the background, never letting go of the tension. The version demoed at E3 was enough to leave me breathless and wanting more. Unfortunately, this title isn't due to be released until 2005. From the way things look now, it may set the bar for all horror games to come after it.
GameDaily


