So far, all three of the downloadable add-ons that build on Fallout 3's adventures have been welcome additions. Operation Anchorage sets the main character in a virtual military simulation; The Pitt opens up a mission to post-apocalyptic Pittsburgh; Broken Steel changes the ending of the game, then introduces a new mission and the awesome Tesla cannon. So, you know we mean business when we say the game's fourth expansion, Point Lookout, is the best Fallout DLC yet.

Point Lookout combines several storylines that play out more like an action adventure movie. Take a boat from the Washington D.C. Wasteland to Point Lookout, Maryland, a coastal town and former vacation-style boardwalk area that's a shadow of its former self, inhabited by mutants and other irradiated critters.

The mysterious new area is home to the health-giving Punga fruit, which one lone shipper brings the fruit into the Wasteland. For 300 caps, Fallout's in-game currency, you too can take a trip to find Punga and other treasures. Before departing, the Duchess Gambit asks you to find her daughter during your travels, setting you off on your first mission before you step foot in the new area.

The town of Point Lookout lacks the bombed out look of the Wasteland, replaced with an aged seaside boardwalk with a Ferris wheel and a bland backdrop -- irradiated swamplands, stuffed animals attached to the limbs of trees, decrepit country homes, a mansion, a military base (if you look hard enough) and a staple in any coastal town, a lighthouse. The overall vibe feels like the Blair Witch Project movie, without the shaky puke cam.

Contained within a smaller area, the main quests balance action with exploration (and some very interesting twists). New enemies also show their ugly faces as well. Creepers, Brawlers and the overweight Trackers look like hillbillies gone mutant, but they're good shots and take several shots to get down (we recommend hitting level 20 before going to Point Lookout). Thankfully, a new Double Barreled Shotgun with a potential for 85 points of damage helps take them out (although reloading takes time -- our Alien Blaster made it easier).

On the negative side, Point Lookout crashed twice (other players reported this as well), the final portion of the main quest got somewhat confusing and the choices you make don't seem to alter the end of quest.

For fans of Fallout 3's trippy 'Leave it to Beaver'-esque Tranquility Lane quest, this expansion also contains a quest that sends you on a hallucination trip where the main character finds his/her mom, stacks of bobbleheads and the corpses of several key characters. Add that to other cool quests that, for instance, stick you in the middle of a feud between a brain and a former secret agent, hunting down ingredients to make whiskey (using fission batteries?) and infiltrating a religious cult that's even weirder than the original game's Children of the Atom -- and the $10 (800 Microsoft Points) Point Lookout is a must buy for any Fallout 3 player.

Micheal Mullen is the Managing Editor of AOL's GameDaily. Over the past 14 years, he has written about video games, technology and celebs for ZD Net, GameSpot News and Electronic Arts.