The GameDaily One-Minute Review
Eureka Seven Vol 2: The New Vision supplies the plot one would expect from a story-driven license with none of the expected game play to back it up. Though covering a few different genres, the brief snippets of game play interspersed between the frequent cutscenes constantly fall short. Hover board sections prove clumsy due to wonky controls and camera problems, which leaves player unsure of where to go. With a limited arsenal of moves and lacking any real strategy, on-ground mech battles resort to little more than constant mashes of the two attack buttons. In-air mech combat, which places mechs on hover boards, combines the two troubled game play styles, causing repeated button presses that only take effect periodically due to the confusing hassles of hover board navigation. Lacking any sort exciting game play and featuring a mundane story to boot, Eureka Seven ends up a boring affair.