Eternal Sonata Review (XB360)

Chopin played the piano, but now gamers can play Chopin.

by Grant Holzhauer on Thursday, September 27, 2007

It's not every day that a Japanese RPG hits the Xbox 360. Last month's Blue Dragon didn't exactly make the waves that Microsoft had hoped it would; it was certainly a positive sign that things in the Xbox camp were headed in the right direction. Eternal Sonata, currently a 360 exclusive, now further hammers in the point that Microsoft is starting to take the genre seriously. As a semi turn-based, semi real-time RPG set in the dream of the coma-bound composer, Frederic Chopin, there should be little doubt that Eternal Sonata is something different.

The story itself, despite being somewhat bizarre due to its dream-based grounding, is actually one of the game's strongest draws. Set in the mind of Chopin, everything takes a musical tone, be that the names of the characters and towns, or even the play mechanics. One could even make the argument that the combat is in a way musical. Each character in Chopin's party has a time-based gauge that governs their actions in each turn. Any movement or action starts to lower the gauge, but if the character stops, so too does the gauge. Because of this and the fact that characters have a free range of motion during combat, the battles play out almost like a dance.

The other unique game play feature comes in the use of light and dark. Depending on a characters' location in the field, his or her special moves will change. This, more than anything else, forces players to move about the arena and to use more strategy. With some special moves that feel powerful and look great to boot, battles, which themselves are not random encounters, are fun to play, and players will not always avoid them.

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Eternal Sonata

Eternal Sonata
  • GenreRPG
  • Release Date09/17/2007
  • PublisherNamco Bandai
  • DeveloperNamco Bandai
  • ESRBT - Teen
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