Chopin played the piano, but now gamers can play Chopin.
by Grant Holzhauer on Thursday, September 27, 2007
The story itself, despite being somewhat bizarre due to its dream-based grounding, is actually one of the game's strongest draws. Set in the mind of Chopin, everything takes a musical tone, be that the names of the characters and towns, or even the play mechanics. One could even make the argument that the combat is in a way musical. Each character in Chopin's party has a time-based gauge that governs their actions in each turn. Any movement or action starts to lower the gauge, but if the character stops, so too does the gauge. Because of this and the fact that characters have a free range of motion during combat, the battles play out almost like a dance.
The other unique game play feature comes in the use of light and dark. Depending on a characters' location in the field, his or her special moves will change. This, more than anything else, forces players to move about the arena and to use more strategy. With some special moves that feel powerful and look great to boot, battles, which themselves are not random encounters, are fun to play, and players will not always avoid them.
GameDaily




