From the very beginning, we felt bogged down in the sheer amount of time it takes to complete the tasks. The character creation system appears to be fairly deep at first, but unless players are familiar with the gobs of information, it can be a real chore to properly set up characters for maximum efficiency.
This plodding pace continues in the combat. The game world is set into a grid system for movement. Each turn affords the player two actions; moving, opening chests and retrieving items (yes, this requires both actions in the turn), attacking or what have you. However, no matter what choice one makes, it's an involved process thanks to the awkward scrolling menus. Movement on the field is also hampered by a wonky camera system and poorly lit rooms, which make it difficult to decide where to go next.







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