s_constantAmplitudes_doorDistanceAdd: reduce sound volume with this distance whengoing through a door s_dotbias2 s_dotbias6 s_drawSounds s_force22kHzs_globalFraction: volume to all speakers when not spatializeds_maxSoundsPerShaders_meterTopTimes_minVolume2s_minVolume6s_noSounds_numberOfSpeakers: number of speakerss_playDefaultSound: play a beep for missing soundss_quadraticFalloffs_realTimeDecodings_reverses_showLevelMeters_showStartSounds_singleEmitter: mute all sounds but this emitters_spatializationDecays_subFraction: volume to subwoofer in 5.1s_useOcclusions_volume_dB: volume in dBsensitivity: mouse view sensitivitysi_fragLimit: frag limitsi_gameType: game type - singleplayer, deathmatch, Tourney, Team DM or Last Mansi_map: map to be played next on serversi_version: engine versionsi_warmup: do pre-game warmupsys_archsys_cpustringsys_langtimescale: scales the timeui_autoReload: auto reload weaponui_autoSwitch: auto switch weaponui_name: player nameui_ready: player is ready to start playingui_showGun: show gunui_skin: player skinui_spectate: play or spectateui_team: player teamwin_allowMultipleInstances: allow multiple instances running concurrentlywin_notaskkeys: disable windows task keyswin_outputDebugStringwin_outputEditStringwin_timerUpdate: allows the game to be updated while draggingthe windowwin_username: windows user namewin_viewlogwin_xpos: horizontal position of windowwin_ypos: vertical position of windowCommands for all you marines out there!aasStats: shows AAS statsaddarrow: adds a debug arrowaddChatLine: internal use - core to game chat linesaddline: adds a debug lineaviCmdDemo: writes AVIs for a command demoaviDemo: writes AVIs for a demoaviGame: writes AVIs for the current gamebenchmark: benchmarkbind: binds a command to a keybindRagdoll: binds ragdoll at the current drag positionbindunbindtwo: binds a key but unbinds it first if there are more than two bindsblinkline: blinks a debug linecenterview: centers the viewcheckNewVersion: check if a new version of the game is availableclear: clears the consoleclearLights: clears all lightsclientDropWeapon: drop current weaponclientMessageMode: ingame gui message modeclientVoiceChat: voice chats: clientVoiceChat clientVoiceChatTeam:team voice chats: clientVoiceChat closeViewNotes: close the view showing any notes for this mapcollisionModelInfo:shows collision model infocombineCubeImages: combines six images for roq compressioncompressDemo: compresses a demo fileconDump: dumps the console text to a fileconnect: connects to a servercrash: causes a crashcvar_restart: restart the cvar systemdamage: apply damage to an entitydebugger: launches the Script DebuggerdeleteSelected: deletes selected entitydemoShot: writes a screenshot for a demodevmap: loads a map in developer modedir: lists a folderdirtree: lists a folder with subfoldersdisasmScript: disassembles scriptdisconnect: disconnects from a gamedmap: compiles a mapecho: prints texteditAFs: launches the in-game Articulated Figure EditoreditDecls: launches the in-game Declaration EditoreditGUIs: launches the GUI EditoreditLights: launches the in-game Light Editoreditor: launches the level editor RadianteditParticles: launches the in-game Particle EditoreditPDAs: launches the in-game PDA EditoreditScripts: launches the in-game Script EditoreditSounds: launches the in-game Sound Editorenvshot: takes an environment shoterror: causes an errorexec: executes a config fileexecMachineSpec: execs the appropriate config files and sets cvars based on com_machineSpecexit: exits the gameexitCmdDemo: exits a command demoexportmodels: exports modelsfinishBuild: finishes the build processfreeze: freezes the game for a number of secondsgame_memory: displays game class infogameError: causes a game errorgameKick: same as kick, but recognizes player namesgetviewpos: prints the current view positiongfxInfo: show graphics infogive: gives one or more itemsgod: enables god modeheartbeat: send a heartbeat to the the master servershelp: shows helphitch: hitches the gamein_restart: restarts the input systemkeepTestModel: keeps the last test model in the gamekick: kick a client by connection numberkill: kills the playerkillMonsters: removes all monsterskillMoveables: removes all moveableskillRagdolls: removes all ragdollsLANScan: scans LAN for serverslistActiveEntities:lists active game entitieslistAF: lists articulated figureslistAnims: lists all animationslistAudios: lists AudioslistBinds: lists key bindingslistClasses: lists game classeslistCmds: lists commandslistCollisionModels:lists collision modelslistCvars: lists cvarslistDecls: lists all declslistDictKeys: lists all keys used by dictionarieslistDictValues: lists all values used by dictionarieslistEmails: lists EmailslistEntities: lists game entitieslistEntityDefs: lists entity defslistFX: lists FX systemslistGameCmds: lists game commandslistGuis: lists guislistHuffmanFrequencies: lists decl text character frequencieslistImages: lists imageslistLines: lists all debug lineslistMaterials: lists materialslistModelDefs: lists model defslistModels: lists all modelslistModes: lists all video modeslistMonsters: lists monsterslistParticles: lists particle systemslistPDAs: lists PDAslistRenderEntityDefs:lists the entity defslistRendererCmds: lists renderer commandslistRenderLightDefs:lists the light defslistServers: lists scanned serverslistSkins: lists skinslistSoundCmds: lists sound commandslistSoundDecoders: list active sound decoderslistSounds: lists all soundslistSoundShaders: lists sound shaderslistSpawnArgs: list the spawn args of an entitylistSystemCmds: lists system commandslistTables: lists tableslistThreads: lists script threadslistToolCmds: lists tool commandslistTypeInfo: list type infolistVertexCache: lists vertex cachelistVideos: lists VideosloadGame: loads a gamelocalizeGuis: localize guislocalizeMaps: localize mapsmakeAmbientMap: makes an ambient mapMakeMegaTexture: processes giant imagesmap: loads a mapmemoryDump: creates a memory dumpmemoryDumpCompressed:creates a compressed memory dumpmodulateLights: modifies shader parms on all lightsnextAnim: shows next animation on test modelnextFrame: shows next animation frame on test modelnextGUI: teleport the player to the next func_static with a guinextMap: loads the next map on the servernoclip: disables collision detection for the playernotarget: disables the player as a targetparse: prints tokenized stringpath: lists search pathsplayCmdDemo: plays back a command demoplayDemo: plays back a demoplayerModel: sets the given model on the playerpopLight: removes the last created lightprevAnim: shows previous animation on test modelprevFrame: shows previous animation frame on test modelprintAF: prints an articulated figureprintAudio: prints an VideoprintEmail: prints an EmailprintEntityDef: prints an entity defprintFX: prints an FX systemprintMaterial: prints a materialprintModel: prints model infoprintModelDefs: prints a model defprintParticle: prints a particle systemprintPDA: prints an PDAprintSkin: prints a skinprintSoundShader: prints a sound shaderprintTable: prints a tableprintVideo: prints a AudiopromptKey: prompt and sets the CD Keyquit: quits the gamerecordDemo: records a demorecordViewNotes: record the current view position with notesreexportmodels: reexports modelsregenerateWorld: regenerates all interactionsreloadanims: reloads animationsreloadARBprograms: reloads ARB programsreloadCgPrograms: reloads CG programsreloadDecls: reloads declsreloadEngine: reloads the engine down to including the file systemreloadGuis: reloads guisreloadImages: reloads imagesreloadLanguage: reload language dictreloadModels: reloads modelsreloadScript: reloads scriptsreloadSounds: reloads all soundsreloadSurface: reloads the decl and images for selected surfaceremove: removes an entityremoveline: removes a debug linerenderbump: renders a bump maprenderbumpFlat: renders a flat bump mapreportImageDuplication: checks all referenced images for duplicationsreportSurfaceAreas:lists all used materials sorted by surface arearescanSI: internal - rescan serverinfo cvars and tell gamereset: resets a cvarroq: encodes a roq filerunAAS: compiles an AAS file for a maprunAASDir: compiles AAS files for all maps in a folderrunReach: calculates reachability for an AAS files_restart: restarts the sound systemsaveGame: saves a gamesaveLights: saves all lights to the .map filesaveMoveables: save all moveables to the .map filesaveParticles: saves all lights to the .map filesaveRagdolls: save all ragdoll poses to the .map filesaveSelected: saves the selected entity to the .map filesay: text chatsayTeam: team text chatscreenshot: takes a screenshotscript: executes a line of scriptserverForceReady: force all players readyserverInfo: shows server infoserverMapRestart: restart the current gameserverNextMap: change to the next mapset: sets a cvarseta: sets a cvar and flags it as archivesetMachineSpec: detects system capabilities and sets com_machineSpec to appropriate valuesets: sets a cvar and flags it as server infosett: sets a cvar and flags it as toolsetu: sets a cvar and flags it as user infosetviewpos: sets the current view positionshowDictMemory: shows memory used by dictionariesshowInteractionMemory: shows memory used by interactionsshowStringMemory: shows memory used by stringsshowTriSurfMemory: shows memory used by triangle surfacesshowViewNotes: show any view notes for the current map, successive calls will cycle to the next notesizeDown: makes the rendered view smallersizeUp: makes the rendered view largerspawn: spawns a game entityspawnServer: spawns a serverstartBuild: prepares to make a buildstopRecording: stops demo recordingtakeViewNotes: take notes about the current map from the current viewtakeViewNotes2: extended take view notesteleport: teleports the player to an entity locationtestAnim: tests an animationtestBlend: tests animation blendingtestBoneFx: tests an FX system bound to a jointtestDamage: tests a damage deftestDeath: tests deathtestFx: tests an FX systemtestGUI: tests a guitestImage: displays the given image centered on screentestLight: tests a lighttestmap: tests a maptestModel: tests a modeltestParticleStopTime:tests particle stop time on a test modeltestPointLight: tests a point lighttestSave: writes out a test savegametestSaveGame: test a save game for a leveltestShaderParm: sets a shaderParm on an existing testModeltestSIMD: test SIMD codetestSkin: tests a skin on an existing testModeltestSound: tests a soundtestVideo: displays the given cinematictimeCmdDemo: times a command demotimeDemo: times a demotimeDemoQuit: times a demo and quitstoggle: toggles a cvartouch: touches a decltouchFile: touches a filetouchFileList: touches a list of filestouchGui: touches a guitouchModel: touches a modeltrigger: triggers an entityunbind: unbinds any command from a keyunbindall: unbinds any commands from all keysunbindRagdoll: unbinds the selected ragdollupdateUI: internal - cause a sync down of game-modified userinfovid_restart: restarts renderSystemvstr: inserts the current value of a cvar as command textwait: delays remaining buffered commands one or more framesweaponSplat: projects a blood splat on the player weaponwhere: prints the current view positionwriteCmdDemo: writes a command demowriteConfig: writes a config filewriteGameState: write game statewritePrecache: writes precache
Babe of the Week
Ada WongCortana
Princess Zelda
Outrageous Boobs
Alyx Vance
Hottest Blondes
Hottest Brunettes
Hottest Redheads

About Us | Site Map | Terms of Service | Privacy Policy | Get AOL
© 2009 AOL LLC. All Rights Reserved. AOL@games gdc © 2009 AOL LLC. All Rights Reserved.
© 2009 AOL LLC. All Rights Reserved. AOL@games gdc © 2009 AOL LLC. All Rights Reserved.





Reader Comments (0)