What!?! That's it!?! Ending credits!?! Are you kidding me!?! But I've just begun to fight!

When it comes to PC expansions I'm about as green as Kermit the Frog, so you can imagine my surprise when I finished Doom 3: Resurrection of Evil in about five hours and that was the result of taking the scenic route. Yes, this game is pathetically short for a first person shooter and I'm a little ticked that Activision had the nerve (Nerve being the developer) to charge $29.99 for it when the PC version is sitting in Best Buy for $19.99. But that's business for you. Everyone needs to make money somehow, and the game's actually good while it lasts, so it's not like it's a horribly made product.

It's basically more of the same. Playing as a new and even uglier bad ass marine, you're sent to Mars to investigate the abandoned colony, and after touching this weird looking artifact (because no matter how old we get, we still have to touch everything), the portal to hell is reopened, the armies of darkness sweep across the entire place, and you're the only dude who can send them packing.

The game's foundation is entirely Doom 3, so expect to run through lots of corridors and be "sneak attacked" by gaggles of monsters, some of which are brand new additions to the Doom encyclopedia. The problem is id Software's secrets are out. I know that as soon as I walk into a pretty large room something's going to jump out at me, and with that being said, Resurrection of Evil is plenty predictable and about as terrifying as Super Mario Bros. It also doesn't help that most of the new weapons, while incredibly cool, make the game a lot easier than it should be. The double barreled shotgun can take down most creatures in single blast, The Grabber is good for catching fire balls and mailing them return to sender, and The Artifact, which is this funky looking heart that slows down time while allowing the marine move at normal speed, can be used to eliminate most threats in a couple of seconds. Like its predecessor, there are plenty of gigantic bosses to battle, but it's difficult to feel any pressure when all I have to do is impede their progress and pump them full of grenades.

Then there's the pistol. For whatever reason (probably because people complained), the developers attached the flashlight to the pistol, so no more switching. There's also a significant lack of dark corridors, and the ones that exist aren't concealing much of anything. Now I'm a huge fan of the flashlight. Having to swap between it and the gun kicked the tension level into the stratosphere, so, and this goes out to those of you who felt the need to whine about it, I think it's ridiculously stupid to actually want the flashlight attached to a gun. The whole point of the flashlight is to leave you unarmed and to reveal what lurks in the dark. Ok, I'm finished.

As for bonuses, Classic Doom (which includes the Doom II Master Levels) is really the only one to speak of. I have no complaints here because I have much love for retro games, and Nerve did a wonderful job with the controls. It's a bit of a pain not being able to turn as fast as I would if I had been using a mouse and a keyboard, but I quickly got used to it.

Multiplayer is a diversion but not particularly interesting. Only four people can play at a time, and the modes (Deathmatch, Team Deathmatch, Last Man Standing, and Tournament) are the same unimaginative and aged stuff that I've been playing since college. I'd rather have it than not, but considering the way Halo's multiplayer evolved and with Battlefield 2: Modern Combat on the horizon, Doom 3 is a bit too old school for its own good.

Complaints aside, I thoroughly enjoyed Resurrection of Evil because there's nothing I wanted more after finishing Doom 3 than more Doom 3, and to a small extent this title delivers that. It's well designed, plays great, and provides lots of action. It's a shame that it's so short, but on the flip side, it's definitely sweet while it lasts.