The game was originally conceived as a project for the Nintendo GameCube, to coincide with the Bongo controller, a peripheral that shipped with the Donkey Konga games and Donkey Kong: Jungle Beat. Due to changes in the market, the big N decided to shift it to the Wii, reconfiguring the controls for the remote and Nunchuk.
To accelerate, you wave your arms up and down to reach a "max speed", then strike objects as you go. To turn, shake the Nunchuk (for left) and the remote (for right). To jump, shake both together at the same time. The analog stick finds use here, but only to charge up a super attack, fueled by energy acquired from bananas all over the track.
It sounds simple, but someone screwed this game up, big time. Because of the insipid configuration, you'll find yourself frustrated by the bungled starts. Instead of getting right up to speed with the boosters, you'll steer right into a barrel when you didn't expect to, killing your speed entirely. Furthermore, the artificial intelligence cheats like crazy, using items like homing birds (which work like Mario Kart's turtle shells) and bothersome bees to slow you even further. Just when you think you've got a race clearly won, you fall to seventh place. Even worse, you never feel like you've got complete control, which makes the game seem more like an on-rails experience.








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