Generic is the key word here. Gameplay consists of listening to inane dialogue, taking a few steps and engaging in one after the other of endless random battles; wash, rinse and repeat. Data Squad has Marcus, the protagonist, and his pals transport from location to location trying to put a stop to out-of-control digimon that wreak havoc in the real world. Once a mission commences, every few feet traveled will kick start a random battle encounter. This is clearly an attempt to extend the game's length, but battles are so frequent that all it succeeds in doing is slowing the game play to a crawl and sucking all the fun out of the experience.
The battles are slow, monotonous affairs. Combat is by the book in typical turn-based fashion, but each turn takes longer than usual to complete. There are needless camera shifts that try to make the engagements feel more cinematic, but they fail miserably, as every battle looks virtually identical. Menus take too long to load, and the uninspired animations for attacks eat up a boatload of time, without the opportunity to skip them.







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