It's decent fun, but Crash is in serious need of a Titan-ic boost.
by Robert Workman on Thursday, October 25, 2007
It's official -- "jacking" is the next big thing for games. A common skill in the Grand Theft Auto series, it has now become a key addition to the Crash Bandicoot series with Crash of the Titans. This latest platformer from Sierra introduces a new technique where Crash dizzies an enemy, jumps on its back, possesses it with a mojo mask and makes it do his bidding for a short while. It's an unexpected turn on an otherwise all-too-familiar road.
In the game, Dr. Neo Cortex returns yet again (shocker), traveling in a massively sized blimp and kidnapping a couple of Crash's cohorts, including his sister Coco. With the help of a ridiculous looking mojo mask, he gives chase, running into countless enemies and obstacles along the way.
This game covers standard platforming territory. Crash beats up enemies with combo punchs and kick attacks, along with spinning maneuvers and other unlockable moves. He bounces off super-sized mushrooms to gain enough height to reach higher ledges, shimmies along mountainside ridges with his hands and spins around in a helicopter-like motion to hover from platform to platform. The Wii controls do an acceptable job with these moves, but it's not nearly interactive enough.
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