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Crackdown

Description
Crackdown pushes the action-driving hybrid genre into the next generation with the introduction of the first-ever truly 3-dimensional persistent playground, highly innovative co-op gameplay and an extensive prop... [ more ]

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Consoles
Xbox 360

Release Date
September 1, 2006

ON THE WEB

Oct
19

Interview: Crackdown 2 lead designer Steve Iannetta

In 2010, the agents are returning to action, this time with a new team at the helm. Joystiq had a chance to sit down with Ruffian Games' lead designer, Steve Iannetta, to discuss everything from new concepts and features in Crackdown 2, the...

Oct
14

Interview: Microsoft Game Studios' Phil Spencer

If given the choice of becoming a (presumably) anthropomorphic vegetable, Phil Spencer would opt for an eggplant. Sure, we spoke to the confident head of Microsoft Game Studios about other things -- Halo, Project Natal, Fable, Crackdown, the...

Sep
30

Preview: Crackdown 2

A hands-on preview of Crackdown 2 at TGS last week came with a catch: deathmatch only. No matter how much potential for greatness a game might possess, it's hard to gauge its true character when limited to a boring multiplayer mode. That's not...

Sep
25

TGS 2009: Watch a Crackdown 2 deathmatch

One of the biggest surprises to come out of TGS 2009 is the presence of Crackdown 2 -- and it's playable! While the Ruffian Games developed sequel was only just announced at E3, Microsoft decided to let press in Tokyo step into an early build of...

Sep
25

Overheard@TGS: Putting the 'crack' in Crackdown 2

During a behind-closed-doors presentation of Crackdown 2, Ruffian Games lead designer Steve Iannetta broke it down like this: "The orbs are the 'crack,' in Crackdown."It's true, and Iannetta says that orb fiends will not be disappointed when...

Sep
24

New Crackdown 2 screens -- zombies included [updated]

Click to embiggen Is it still kosher to assume zombies are what's being featured in these Crackdown 2 screens? We saw a glimpse of the ... let's call them "mutated" enemies in the trailer released back at E3, but we'd yet to see them being...

Sep
7

Microsoft explains why Ruffian is the right choice for Crackdown 2

Before Microsoft revealed that Ruffian Games would be developing the upcoming Crackdown sequel, the original game's developer, Realtime Worlds, expressed some skepticism towards the idea. "I very much doubt that Microsoft would harm an otherwise...

Aug
28

Realtime Worlds celebrates new office opening, ever-expanding staff

Like the Scottish equivalent of George and Weezie, Crackdown developer Realtime Worlds is movin' on up. Rather than a deeeluxe apartment in the sky, the company has just opened an 8,000 sq. ft. office, adding to its already existing 26,000 sq....

Jul
16

1.5 million copies of Crackdown sold is 'breaking even' for Realtime Worlds

During a recent interview with Gamasutra, Realtime Worlds CEO David Jones talked about the success of the first Crackdown. Well, okay, maybe it wasn't a really huge success or anything, even though 1.5 million copies of the Halo 3 beta Crackdown...

Jul
15

Realtime Worlds explains shift to MMOs, says online market is 'untapped'

(click to MMO-size) Crackdown developer Realtime Worlds -- currently working on upcoming MMO All Points Bulletin -- is pretty excited about cashing in on the online market. During his keynote at the Develop conference this week, RTW exec David...

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