In 2010, the agents are returning to action, this time with a new team at the helm. Joystiq had a chance to sit down with Ruffian Games' lead designer, Steve Iannetta, to discuss everything from new concepts and features in Crackdown 2, the...
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If given the choice of becoming a (presumably) anthropomorphic vegetable, Phil Spencer would opt for an eggplant. Sure, we spoke to the confident head of Microsoft Game Studios about other things -- Halo, Project Natal, Fable, Crackdown, the...
A hands-on preview of Crackdown 2 at TGS last week came with a catch: deathmatch only. No matter how much potential for greatness a game might possess, it's hard to gauge its true character when limited to a boring multiplayer mode. That's not...
During a behind-closed-doors presentation of Crackdown 2, Ruffian Games lead designer Steve Iannetta broke it down like this: "The orbs are the 'crack,' in Crackdown."It's true, and Iannetta says that orb fiends will not be disappointed when...
Before Microsoft revealed that Ruffian Games would be developing the upcoming Crackdown sequel, the original game's developer, Realtime Worlds, expressed some skepticism towards the idea. "I very much doubt that Microsoft would harm an otherwise...
Like the Scottish equivalent of George and Weezie, Crackdown developer Realtime Worlds is movin' on up. Rather than a deeeluxe apartment in the sky, the company has just opened an 8,000 sq. ft. office, adding to its already existing 26,000 sq....
During a recent interview with Gamasutra, Realtime Worlds CEO David Jones talked about the success of the first Crackdown. Well, okay, maybe it wasn't a really huge success or anything, even though 1.5 million copies of the Halo 3 beta Crackdown...
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Crackdown developer Realtime Worlds -- currently working on upcoming MMO All Points Bulletin -- is pretty excited about cashing in on the online market. During his keynote at the Develop conference this week, RTW exec David...