In addition, for a game that pushes the gore envelope, creatures throwing charred bodies, twisted torsos and entrails at you; there's a lack of dismemberment. You can blow off heads, but that's textbook stuff. We want to take off limbs and cut things in two. There's one monster that explodes upon death, sending its body parts flying, but we crave more interaction with our foes, a chance to get our hands dirty.

Past that, the game doesn't do anything we haven't seen or experienced before. In fact, the shooting feels a few steps behind the more popular games on the market, with creatures mindlessly hacking away at the characters despite taking an entire clip at point blank range. And despite Jericho Squad looking like a bunch of bad asses, they die within seconds, forcing you to either restart the mission when the entire team falls, instantly inhabit someone else's body and complete the objective yourself, or revive your fallen comrades by walking up to them and pressing A. Of course, nothing sucks worse than the game forcing you into someone that dies before you even get a chance to take control.

Finally, there's the annoying quick time sequences in which you must quickly press one of the 360 controller's face buttons to survive some calamity, such as falling into a pit or avoiding the clutches of some abominable creature. We detest how quickly the buttons disappear. It just leads to a lot of unnecessary trial and error.

It's a shame, because Clive Barker's Jericho has some interesting level designs, with floors made of twisted bodies, intestines and other disgusting things, but we don't play video games just to admire art. We want to have fun, and unfortunately, this game doesn't have enough of that to make it a must play.