Jericho Squad has a wide variety of powers, although some often prove more useful than others. The sniper's ability to telekinetically guide her shot gives a whole new meaning to the word "magic bullet." Time slows down as players steer their bullets, getting up to three head shots in a row. A witch casts powerful spells to hold monsters in place or set them ablaze which requires a bit of her own blood, so she must rest to regain health between castings. However, some of the characters' powers are completely situational. One character can project his spirit to other creatures, but he doesn't actually take control of the monster. Instead, it feels like his spirit hovers around the target creatures. His limited telekinesis (channeled from his teammate) only works on nearby objects, which makes him necessary for solving specific puzzles, but his abilities aren't especially useful during the multitude of shootouts that occur throughout the game. Likewise, the priest's greatest value comes from raising downed comrades at a distance, which makes him just a little better than Ross, but neither his twin pistols nor his ability to drain life from certain monsters prove useful.

Maps are pretty straightforward and linear, which turns out to be a good thing, since body hopping is a little disorienting and it's easy to get turned around. But the dark environments, often covered in blood, look fantastic. The creature menagerie includes some horrific monsters, as you might have guessed from the exploding boil zombie. However, there are a few issues. First, there are tons of load screens, some barely ten minutes apart. It gets tiring pretty quickly. Secondly, Jericho uses certain sequences where players must tap on directional keys as they flash on the screen. However, there's almost never any indication of when these sequences are about to happen, so players end up dying once or twice before getting the hang of things. These sequences are especially bothersome because they happen at some of the most exciting parts of the game, but instead of watching the action, players look for directional signals to pop up.

Clive Barker's Jericho brings plenty of gruesome horror moments wrapped in a compelling story. A handful of annoying gameplay issues holds it back, but it's worth playing just to see the imaginative and gruesome monsters.