Through a press release Barker says, "Players will constantly be given new challenges, new environments, and yes, new horrors and abominations to face every step of the way." "However, unlike a conventional game in which the characters are attempting to escape at the end of their ride through Hell, our protagonists have a much more difficult task. The closer they come to the end of their trek into darkness, the nearer they get to the source of that darkness: Evil Incarnate, we'll call it for now ..."
Mini games also play a huge role. The better the game gets played the fewer mini-games players will encounter. One example given involved hunting birds. If they're not killed fast enough one would eventually swoop down and grab the player, triggering a mini-game where the player had to get free from its grasp. If done in a timely manner, no mini game.
It has yet to be determined if a multiplayer component will be included in the game, but it doesn't seem likely. Mercury Steam's proprietary next-generation graphics engine will bring this phantasmagorical game to life. The engine combines photo-realistic art with hyper-realistic color and lighting effects to achieve a distinctively dark and surreal visual style appropriate for a Clive Barker project.
Finally, Mr. Barker says, "This project is very close to my heart and I don't believe there's ever been anything like it. It promises to be the most spectacular, creative, and unflinching realization of a Clive Barker nightmare that will drag players in kicking and screaming."?
Gulp. GameDaily will post more coverage on this spine-tingling shooter in the near future.
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