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Check in with Koji Igarashi at Comic-Con as he talks about the next Castlevania, 'Portrait of Ruin.'
Trailer da Tokyo Game Show 2006
Animação, personagens e cenas do jogo
Trailer for the upcoming Castlevania game, Portrait of Ruin. Pay close attention to how Frankenstein's Monster shoots a missle from his elbow. This is POWER OF GAME, people.
'Castlevania' manages to step it up another notch with quite possibly the best in a long line of great games -- 'Portrait of Ruin.'
Un petit Trailer pour Castlevania : Portrait Of Ruin Trailer sur Nintendo DS
May 12, 2006 - Castlevania: Portrait of Ruin is the much anticipated sequel to last year's Dawn of Sorrow. We sat down with the creator of the series, Koji Igarashi to talk about how his new game, and its new features. IGN: We know that Dawn of Sorrow is one of the best DS games available. What was the biggest complaint of the game itself, and is that something you want to address with the sequel? Koji Igarashi: Personally I don't have any complaints with the Dawn of Sorrow game. I was happy with Dawn of Sorrow, I thought it was enough for the game system and I wanted to actually make a drastic change, and I went in a different direction with Portrait of Ruin. IGN: What do you think is the biggest change to the gameplay itself? Igarashi: Basically two playable characters are available for Portrait of Ruin and that's a major difference from the previous game. I think our goal is, well, switching between the characters, we had that before. We wanted to give more depth to the game, so that was our theme for the game creation. Now with these two playable character, you can actually call out your partner for support with a backup attack. Also you can work together to make a combo attack. IGN: Any other new ideas that we might not have seen in the demo? Igarashi: Well aside from the whip, there's going to be a lot more weapons. The main character is not from the Belmont family, so he can't use the whip as Belmont does. So he needs to collect all the weapons, 'cause the whip is useless. Before Dawn of Sorrow, once you acquired the whip, you had to give up the other. Just like Dawn of Sorrow, you can collect as much as you can. So the main character, Jonathan Moore, uses physical attacks for offense and defense. The female character has magical spells she can cast, so she's good for the magical attacks. There's a lot of enemies within the castle where you have to switch between the characters and judge whether you want to work with the physical attacks or the magical attacks, or combine them. You might have seen in the demo, there's a point where two playable characters get on a certain object and can access a different area. In the trailer, one of the playable character uses the other player's body to reach a higher point. So there are quite a lot of gimmicks used with the two playable characters. You feel like you're interactive with the two characters to get a different game experience in Castlevania. IGN: In the past Castlevania games for the Game Boy, the payoff to beat it is that you get another playable character. Will there be a way to beat the game another way with one character? Igarashi: As a default setting there's going to be two characters. The female character, through her magical skills can transform into different forms, like an owl, and actually fly and reach higher levels. Jonathan can't do those kinds of things, but Jonathan is given a point where only he can destroy something that Charlotte can't. So you actually combining their characteristics to conquer the game, and after you clear the game... well look forward to it. There is an additional secret. So you can't beat the game using one of them, you have to use both characters. (less)