The extensive list below shows all of the familiar animals you can acquire, as well as how they are acquired and what purpose they each serve.

  • Beholder
  • Power: Provides a magical boost
  • Location: Full Moon
  • Have Cardinal as your animal in Full Moon, and at the second hut on the mountain path, it'll give you a golden key that unlocks a cell in the ark holding the Beholder.

  • BiPolar
  • Power: Attacks enemies and friends when they're about to die
  • Location: Snow World
  • Use the horn near a sign while walking up a ramp.

  • Bitey Bat
  • Power: Bites the enemy's head
  • Location: Pipistrello's Cave
  • Bitey bat is found after beating the Bat boss.

  • Burly Bear
  • Location: Tall Grass Field
  • Look for the tall grass on the cliff, and instead of going up the cliff, go left to the side of the cliff. A rock blocks your path, but can be moved by eating a sandwich. Bomb the crack behind the two treasure chest to reveal Burly Bear.

  • Chicken
  • Power: Increases defense, agility, and strength
  • Location: Flooded Temple
  • In the first dry area, dig at the X sign marked before the two fish statues.

  • Cardinal
  • Power: Increase chances of finding secret items
  • Location: Industrial Castle
  • Beat the Brute at the top floor of the castle.

  • Frogglet
  • Power: Frogglet's catches items with its tongue
  • Location: Marsh
  • Find the X halfway in the first graveyard, where you'll see a crypt.

  • Giraffey
  • Power: Increases leveling rate
  • Location: Desert
  • Look for the X in the sand towards the end of the level.

  • Hawkster
  • Power: Attacks enemies on the ground and picks up fruit from them
  • Location: Tall Grass Field
  • Before getting the animal Rammy from the bear with the banner, Hawkster can be found by blowing the horn outside the huts.

  • Install Ball
  • Power: Shoots enemies with his photons
  • Location: Alien Ship
  • Play through until the countdown begins. Shoot the mechanism that destroys the first green laser gate (after the toilet) and head straight up. There's a door there (hard to see what with it being dark etc). Go left slightly. It's still possible to exit the ship before the countdown ends.

  • Meowburt
  • Power: Increases agility
  • Location: Parade
  • The cat Meowburt is in a tunnel after the level Parade. Enter the level following Parade, and when the level begins, head to the left for the tunnel.

  • Monkeyface
  • Power: Increases the chance of finding secret items
  • Location: Church Store
  • In the store for 750 gold.

  • Mr. Buddy
  • Power: Increase rate of digging
  • Location: Home Castle
  • Find a X on a straw pile near the back wall in the first room of the castle.

  • Owlet
  • Power: Exposes hidden fruit in trees
  • Location: Forest Entrance
  • Repeatedly attack behind the area infested with vegetation before the Deadland exit.

  • Paazo
  • Power: Points out the location of buried treasure
  • Location: Snow Store
  • In the store for 750 gold.

  • Piggy
  • Power: Increases the amount of health restored when eating food
  • Location: Swamp Village Store
  • In the store for 585 gold.

  • Rammy
  • Power: Rams the enemies down to the ground
  • Location: Tall Grass Field
  • Look for a bear with a banner.

  • Scratchpaw
  • Power: Increases agility and strength
  • Location: Sandcastle Interior
  • Scratchpaw, a tiger, is behind the second barred window in the back of the room. Set him free by bombing the window.

  • Seahorse
  • Power: Increases speed in water
  • Location: Thieves Forest
  • Between the poo streak left by the deer and the river.

  • Sherbert
  • Power: Increases jump height
  • Location: Animal Ark
  • Eat a sandwich while standing under a door in the animal ark, then jump and press X, X, and Y button. Attack the door as it rises until you're high enough to grab Sherbert.

  • Snailburt
  • Power: Increases defense but decreases agility
  • Location: Marsh
  • Near the end of the level.

  • Snoot
  • Power: Increases strength
  • Location: Cyclop's Fortress
  • In the first room of the fortress, find a crack in the wall and bomb it.

  • Spinny
  • Power: Increases defense
  • Location: In the store for 680 gold

  • Troll
  • Power: Health is slowly restored over time
  • Location: Thieves Forest
  • The troll is behind a wall that can be destroyed with three bombs.

  • Yeti
  • Power: Immunity against being frozen
  • Location: Snow World
  • The Yeti is behind a hut on a declining ramp.

  • Zebra
  • Power: Exposes food in the grass
  • Location: Desert Chase
  • The Zebra is carried by the rider on a camel, who runs away from you in the desert. Chase the rider and knock him off with an arrow to score the Zebra.