There's something to be said about a puzzle game that simply draws you in and addicts you for hours on end. Lumines is a fine example of a puzzle game done right for the PSP, a game that blended crazy visuals with a vibrant soundtrack and simple yet hard-to-drop gameplay. And it looks like that's just the beginning of puzzle craziness for the handheld, as Capcom's bringing some classic favorites to the PSP this fall with Capcom Puzzle World. Best give those thumbs a chance to rest now, as they probably will be plenty busy once this baby arrives.

This latest collection from the arcade powerhouse features five games in one unique package. Granted, that may not be as high a count as the twenty-one titles that Capcom Classics Collection Remixed will be bringing, but the quality will certainly make up for the lack in quantity. The games included are as follows...

Super Puzzle Fighter II Turbo- Originally released in arcades, with a home port for the PlayStation and Saturn consoles years ago, this puzzle game is an exciting one that mixes gems and counter-gems together into a combo-building piece of madness. Super-deformed characters from Street Fighter and Darkstalkers are blended together to "fight" against each other with these gems, and the gameplay can get quite ridiculous, especially when you have a whole screen stacked with gems and don't have the right counter-piece to make it all disappear.

Block Block- Capcom's take on Arkanoid, a paddle action game where you bounce a ball around the screen, picking up different options as you go along and try to complete each of the hundreds of puzzles provided. Two player action is available for competitive play. If the title sounds familiar, it's also making an appearance in Capcom Classics for the PSP.

Buster Bros. Collection- Another favorite for the PSX comes to the handheld, where two brothers must use harpoons, guns, and other items to shoot down balloons that bounce around. As you shoot the balloons, however, they break apart into smaller particles, and each stage gets more and more difficult with weird stage layouts, time limits, and more. This collection includes all three Buster Bros. games- the original, Super Buster Bros., and Buster Buddies, which features more characters than just the brothers.

All of these games have been reconfigured to take advantage of the PSP's widescreen display, so visual clarity should definitely not be a problem as far as presentation is concerned. Capcom is working hard to assure that each of the games are finely tuned in terms of looks and gameplay, so fans who grew up with these games will certainly not be disappointed with the final results. The soundtracks should remain just as unique as they always have, complete with the little "comical" taunts in Puzzle Fighter II after finishing off a really nice combo.

But it's the little bonus touches that fans will really appreciate here. All of the games will support AdHoc multiplayer, so you can link up with a friend and challenge them in a number of contests. There's also additional touches in Puzzle Fighter II that haven't been seen in previous versions as well. There's an all new Z Mode, which twists around the gameplay as pieces begin falling to the top, and the player stuck up there in the worst way loses. There's also a Training Mode to help you get better with your combo building, as well as a Counter Gem Edit Mode, which allows you to add a bit of customization to the proceedings. Sounds rather cool, actually.

Buster Bros. should also have a few new items thrown in to keep players interested, as well as the ability to upload high scores onto other people's PSPs and use different backdrops in the games. Block Block doesn't appear to have anything really new in its adaptation, but players should have no problem getting into the rather-easy gameplay and sticking with it.

Sure, Capcom Puzzle World may be a bit lesser in comparison to the other collections when it comes to title selection, but don't be fooled. What's here is still bound to be a plentiful gaming experience with the kind of multiplayer that'll draw you in for weeks. We'll be back with a full review upon the game's release this fall, complete with results from our tinkering around with the Counter Gems. Let's just say that I've got a few ideas that will leave some staffers cursing at me for quite some time. Again.