Burnout Dominator shouldn't be confused with Burnout 5. Electronic Arts elected to release this game to satisfy fans awaiting a true sequel. Dominator doesn't live up to its name, especially with a couple of missing features. However, fans will want to take a spin with it, if only to scatter hundreds of car parts across the road.
Dominator feels similar to Revenge, right down to the crash cam attached to the side of the car and the "fade away" takedowns as the player continues to roar down the road. Gamers gain access to the Crashbreaker feature a lot quicker, allowing them to blow their car to bits after a wreck and taking any unsuspecting drivers with them. They can also use the Impact Cam to their advantage, directing their car after a crash so that it collides with opponents. None of these features show innovation, but they continue to be satisfying parts of the Burnout series.
With boosting, instead of just filling a regular Burnout meter with crashes, near misses and driving on the wrong side of the road, players can double its power, unleashing an even mightier Supercharge boost with blue flames erupting from the tailpipe. Continue the uninterrupted boosting long enough and a Burnout combination meter refills so players won't sacrifice their speed. Crash or let up on the boost button and the chain stops. This adds a bit of strategy to the game.
Cars can be knocked off the road in a number of ways, including Vertical Takedowns (coming down on them from above after a jump) and multiple-car Takedowns (taking three at once results in a Triple Takedown, for instance). With Dominator, players can plan a Takedown so that a car crashes into a new portion of the level, giving them access to a shortcut. These Takedowns take a lot of practice to master (the cars have to hit the right spot at the right time), but patient gamers will find them rewarding. The new Maniac mode has its moments as well, with players racking up as many points as possible by simply breaking the rules.






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