Dedicated server support for PC games with multiplayer has gained more importance recently thanks to Infinity Ward's sudden decision to dump such support for Modern Warfare 2. Digital Illusions has gone out of their way to point out that they...
Babe of the Week
Ada WongCortana
Princess Zelda
Outrageous Boobs
Alyx Vance
Hottest Blondes
Hottest Brunettes
Hottest Redheads

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Over a year ago we did a feature article about all those games that were currently known to be in development but were unannounced (and did a sequel adding even more of those games a few months later). We referred to them as "Black Ops...
We've spoken to Splash Damage's Richard 'Rahdo' Ham in the past, so we know he's no stranger to a certain amount of exuberance about the game he's working on, Brink. In his latest interview with Eurogamer, his excitement reaches a fever pitch...
Close to 10 years ago, Paul Wedgwood was living in the UK and making mods for Quake III Arena and other games with a group of friends. Today, Wedgwood is the leader of Splash Damage, already one of the biggest UK...
Id Software's annual keynote by its co-founder John Carmack at QuakeCon 2009 ran well over two hours with Carmack seemingly not taking a breath as he unloaded on id's plans for the future, his own...
Nothing more clearly shows the new relationship forged by Zenimax Media between id Software and Bethesda Softworks than this year's QuakeCon lineup. Littered with little extras like an hour-long presentation by Bethesda's Todd Howard and the...
QuakeCon, id Software's annual free LAN fest-games event, is getting some interesting content for this year's installment. Part of the reason is due to id's recent acquistion by Bethesda Softworks who will be...
Speaking today at the Game Horizon conference in the UK, as reported by Gamasutra, Splash Damage CEO Paul Wedgwood laid down his company's "rules of engagement." The rules are simple, according to Wedgwood: "Don't work on movie licenses, don't...
E3 was brütal! If you blinked, for a split/second, you missed something. Even if you were trine to keep up, it was a blur -- staying a.wake like that, you only pushed yourself to the brink of your own dark void. That's where Joystiq comes in;...
Immediately following our demo of Brink, we were able to sit down with Splash Damage creative director Richard 'Rahdo' Ham and grill him some about the game. He came to Splash Damage following work on Fable 2 for this project, and has quite the...
