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Dedicated server support for PC games with multiplayer has gained more importance recently thanks to Infinity Ward's sudden decision to dump such support for Modern Warfare 2. ...
Over a year ago we did a feature article about all those games that were currently known to be in development but were unannounced (and did a sequel adding even more of those g...
We've spoken to Splash Damage's Richard 'Rahdo' Ham in the past, so we know he's no stranger to a certain amount of exuberance about the game he's working on, Brink. In his lat...
TEST Filed under: Features, FPS Close to 10 years ago, Paul Wedgwood was living in the UK and making mods for Quake III Arena and other games with a group of friends. Today, Wed...
TEST Filed under: Features, FPS, Rage, Doom 4 Id Software's annual keynote by its co-founder John Carmack at QuakeCon 2009 ran well over two hours with Carmack seemingly not tak...
Nothing more clearly shows the new relationship forged by Zenimax Media between id Software and Bethesda Softworks than this year's QuakeCon lineup. Littered with little extras...
TEST Filed under: Culture, FPS, Rage QuakeCon, id Software's annual free LAN fest-games event, is getting some interesting content for this year's installment. Part of the reaso...
Speaking today at the Game Horizon conference in the UK, as reported by Gamasutra, Splash Damage CEO Paul Wedgwood laid down his company's "rules of engagement." The rules are ...
E3 was brütal! If you blinked, for a split/second, you missed something. Even if you were trine to keep up, it was a blur -- staying a.wake like that, you only pushed your...
Immediately following our demo of Brink, we were able to sit down with Splash Damage creative director Richard 'Rahdo' Ham and grill him some about the game. He came to Splash ...