BioShock Dev Ken Levine Wishes PC Gaming Was More Broadly Successful (PS3)

While his development team has shifted its focus to consoles because of recent trends, Ken Levine still pines for games on his PC.

by David Radd on Wednesday, December 03, 2008

Today, Forbes posted an interview with 2K Boston's Ken Levine. The BioShock developer took some time to consider his history and experiences in games and he also lamented the state of PC gaming as it is today.

"I'm a real believer in industrial Darwinism," said Levine. "It's hard for an industry to make a mistake because the market tends to be self-correcting...but I wish the industry could find a way to make PC gaming more broadly successful. There are so many challenges for PC gaming--the complications from systems specifications to the drivers--most people look at PC games and say, 'What are you talking about?' It's a shame because as a gamer, I am never more comfortable than I am sitting with a mouse and keyboard two inches away from my monitor."

Levine also made some interesting comments on co-op play. "This past six-month period is the era of finally figuring out how to do [cooperative multiplayer]--not just co-op capable," said Levine. "Multiplayer isn't just about beating the crap out of each other or playing the single player mode with another person, it's about a whole new game experience."

"I've been thinking a lot about how to bring narrative into cooperative gaming--something beyond just playing through the story mode with someone else," he continued. "There are narrative things that are unique to cooperative experiences that are untouched upon. I've got a lot of big thoughts about that and am really excited about that space."

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BioShock

BioShock
  • GenreSurvival Horror
  • Release Date10/21/2008
  • PublisherTake Two Interactive
  • DeveloperTake 2 Interactive
  • ESRBM - Mature
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