In Sega's Alien Syndrome for Wii, players guide a lone hero through endless corridors blasting aliens. It sounds good, but this game doesn't do the 1987 original any justice, plunging gamers into a monotonous space romp that'll leave them reaching for the eject button.


The game's main protagonist, a total Ripley (from the movie Aliens) knock-off named Aileen Harding gets assigned by her local peace-seeking agency to SAT5, a deep-space colony under siege by aliens. As Aileen makes her way through each corrupted corridor, she comes across a series of items, including key cards, power-ups and extra ammunition. However, she can only carry so much, leading to one of the game's bigger problems -- its item-management screen.

Here, Aileen can sort out what to equip and where, for both herself and her accompanying combat droid. Unfortunately, figuring out this system takes more time than necessary. Let's say she picks up a flame-thrower.; it takes several clicks and negotiating through a few screens in order to make it her current weapon. This detracts from the action.

Graphically, Alien Syndrome fails to display a creepy-crawly atmosphere, thanks in part to its PSP quality visuals. The animations look unimpressive, particularly with the creatures. They don't look threatening at all. (Run! The giant cheese-covered space noodles are on the move!) In the audio department, Syndrome has a decent soundtrack but drops a grade with its below average voice acting and sound effects.

The gameplay, however, suffers worst of all. Developer Totally Games attempted to inject some innovation into the Wii controls, particularly with melee combat moves, yet it doesn't work so well. In order to rotate the screen, players must turn the Nunchuk completely to one side– and then it ends up spinning around too fast. This doesn't bode well, especially in heated combat situations when players want to see approaching aliens.