Creating a game based on Frank Miller's 300 comic book series should be easy, right? Simply find a development team that knows its stuff, find a platform suitable for the action and give players and give fans of the movie adaptation enough reason to control an army of three hundred Spartans against a gargantuan Persian empire. Sadly, 300: March to Glory disgraces the comic book and the film.

The game starts out decent enough. Players take control of King Leonidas as he leads his small but faithful Spartan army into an assault against the Persians. However, about five minutes into the game, it drowns in mediocrity. The repetitive combat offers the same, boring sword slashing. Over the course of the game, new attacks can be learned, and weapon switching must be used for the game's tougher enemies (including the use of a spear and dual swords), but that doesn't improve the experience.

At least developer Collision gets two things right; first, some of the boss battles have their good moments, particularly a few sword-wielding maniacs later in the game that don't fall so easily. In addition, the game uses a Wrath meter, allowing Leonidas and his cohorts to use certain strengths to their advantage. One turns the angered king into an invincible Blood Drunk for a limited amount of time, while another temporarily stops the in-game action to heal his wounds. Unfortunately, to take advantage of this system, the player must kill many bad guys -- and endure the repetitive action.

Sadly, these top-notch features get weighed down by some poor additions, the phalanx and stealth stages. The stealth sections force Leonidas to sneak around, avoiding a Persian assault and slicing up guards. It sounds great, but these stages suffer from poor execution. Killing one guard often leads to another guard spotting the murder and calling for back-up. As for the phalanx stages, they end up being useless. Players control a pre-existing line of soldiers up and down a battlefield, eventually fighting a large enemy (like an elephant) in the end. All of the phalanx members' actions remain the same, with slash and defend options. They all do the same thing as well -- they can't be controlled individually. As for the elephant, he stomps around, but players merely have to use their shields to avoid damage. An elephant would stomp through a shield like a hammer comes down on a nail -- quickly and effectively.