In addition to Leonidas, players will also command the phalanx within his group of Spartans. They direct these soldiers from area to area, adding various strategic elements to the game. Granted, the game play sticks to hack and slash action, but strategy becomes necessary to keeping a portion of the 300 alive. With each kill completed in the game, Leonidas and his soldiers earn honor. Players then use it to enhance certain attributes, such as improving a player's move arsenal or giving strength to their weapons.

A game with multiple enemies on-screen and lots of bloody butchery can turn into rubbish in the hands of the wrong development team. Disappearing enemies, slowdown, screen glitches, collision detection -- any of these problems can plague the game. Fortunately, Collision Studios appears to have side-stepped the flaws that plague other games in this genre. The enemy count will be high, but not enough to clutter the screen. Players will have a clear view of the action, which also does away with the problem of an enemy sneaking up and attacking.

The audio includes selections from the movie's orchestrated soundtrack, as well as speech from the film's narrator, David Wenham. Expect lots of meaty sound effects as well, such as the clanging of swords and metal slicing through raw flesh. No word yet if other actors from the film will be featured, such as Gerard Butler as Leonidas. His bellowing speech of "Madness ... THIS IS SPARTA!" feels perfectly suited for the game, though.

300: March to Glory may not change the face of the beat-em-up genre, but it appears to be an exceptional action game. It should arrive this March alongside the film, and GameDaily will post a blood-gushing review.

Related Links

300: March to Glory game page

300 official movie page