The pre-owned video game market has long been a contentious subject. While major retailers like GameStop generate tons of revenue on the re-sale of games, publishers don't see a dime of those sales. In the U.K., retailer HMV recently announced that it would start selling used games, which Frontier Developments' David Braben said is "shocking," according to GI.biz. Braben also noted that the pre-owned market is one factor that's causing Frontier to embrace digital distribution.

"The shops are not giving us a way of distinguishing between pre-owned and new. So the shops are essentially defrauding the industry," he said, adding, "We've got a lot of retailers eating our lunch and refusing to sell full-priced games. I've been in a shop where I've tried to buy a copy of a relatively recent game, and I've taken an empty box off the shelf and they've given me a pre-owned copy. That, I think, is disgraceful. Not holding stock of new games, substituting them with pre-owned games at the same or much the same price... That is really destroying the shelf-life of our games."

In a recent interview with GameDaily BIZ, GameStop CEO Dan DeMatteo defended his company's lucrative trade-in business, claiming that the pre-owned market actually helps fuel new game sales. "New games in the U.S. this year will be $10 to $12 billion, so 8 to 10 percent of the total dollars used to buy new games this year will be from currency from GameStop's trade-in program. What we see is that consumers want to buy new games, but they don't have the cash because our trades go up as our new game sales go up. They're using trade-ins to buy games because more money is going into their gas tank. It's a source of currency that helps drive the video game business. I think the argument that it competes with the new games is false," he said.