Study: Online Games Have Greater Negative and Positive Consequences

Syracuse study compares online games to single player games

by David Radd on Thursday, October 18, 2007

Syracuse University announced today that Joshua Smyth, associate professor of psychology in The College of Arts and Sciences, recently conducted a trial study of college students comparing the effects of playing socially interconnected online video games with single-player games. Interestingly, the results indicated that online games have greater chance for both negative and positive consequences on a physical, educational and interpersonal level. The results will be published in the October 2007 issue of the peer-reviewed journal CyberPsychology & Behavior.

"The most striking result of this study is that playing online multiplayer games had much greater positive and negative effects on people than playing traditional single-player video games," says Smyth. "Students in the study who played online multiplayer games did so about three times as much as those playing single-player game types, averaging over 14 hours a week."

"Video game play does interfere in some aspects of real-life—such as academic performance, health and social life—but game play can also foster strong feelings of virtual support and new friendships," Smyth added.

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