While thumbing through the video game section of a local Micro Center, SplitFish's Frag FX for PlayStation 3 gaming controller caught our eye and we pondered why there wasn't a version for the 360.

GameDaily BIZ contacted SplitFish CEO Cisco Schipperheijn to find out why the Frag FX isn't available for first person shooter madness on the Xbox 360. Is one on the way? While the answer isn't yes, it sure doesn't sound like a no.

SplitFish is currently only supporting the PlayStation 3 with the US$59.99 FragFX controller, a device which was developed for SCEA's Resistance: Fall of Man. The CEO says that the reason his company hasn't jumped to Xbox 360 is that Microsoft remains steadfast in not allowing mouse-like controllers on the platform. Since the FragFX device clearly has a mouse controller, Microsoft isn't sold on the concept, even though they did see prototypes for the Xbox platform.

Despite lobbying Microsoft to reconsider, Schipperheijn believes that his company's product might serve as an excellent way to tempt PC gamers to consider leaping to the Xbox 360. Normally, PC gamers aren't tempted to user new controllers since console games tend to offer larger "kill boxes" that allow for less accurate console controls to make kills. PC games present smaller "kill boxes," thus adding a new level of difficulty and more bragging rights. The FragFX, which offers a frag button to slow down mouse motions during the heat of battle and adjustable mouse sensitivity controls to increase turning speed, sounds more PC than console.

As console gamers are mastering the many first person shooter games on the market, there's a portion of the population that's seeking even higher levels of difficultly that aren't hampered by big kill boxes. This is where Schipperheijn believes that gamer demand will eventually convince Microsoft to add SplitFish's product to the Xbox 360.

In years past, controller makers saw low returns on their investment since most console owners stuck to their in-box controllers. Yet, the recent successes of Rock Band and Guitar Hero III have changed the tides for controller makers, and the company says that high-level players who use their products help deliver a major advantage to their mastery of the kill in games like Call of Duty 4. If Activision or another publisher wanted to introduce a product that offered PC-like kill boxes on consoles to fulfill player demand for a new skill ceiling, SplitFish says that they have a solution. For now, it's up to gamers.