Today, NaturalMotion announced that morpheme 2.0 with integrated Nvidia PhysX technology is now available. This integration includes the morpheme:connect tool's graphical authoring in in addition to the animation runtime engine. morpheme 2.0 allows for the mixing of animation and physics methods, creating more realistic characters.

"In previous animation solutions, physics has often been an afterthought, often only allowing for the addition of ragdolls or other basic physics methods as an 'all-or-nothing' effect at the end," said Torsten Reil, CEO of NaturalMotion. "With morpheme 2.0, we have developed a method to give programmers and animators much more targeted and differentiated control over physics and animation. It is now possible to add arbitrary physics modes to different parts of the same body – all graphically. We're also giving animators intuitive 3D tools to graphically author physics joints, joint limits and parameters. We believe this new method of treating animation and physics in tandem will become a fundamental requirement for more believable characters."