Let's see what I got here for the worst games in addition to what you spit:
They had this game where you blast robots, on a one-on-one shoot out, all about in a bunch of levels with cool music. Yes, it was fun IF YOU HAD THE SCOPE THEY NEVER MENTIONED YOU NEEDED. But if you don't have it on bad luck, you would use the controller. Now, the environment were beautifully decorated with HDR colors but the hard part was finding your reticle on screen and you could never get passed the fourth level because of that. Besides, the so-called "actiony diloague" was quite fail.
Paper Mario: This game is sickly addictive in some ways and fail in many. To keep a long, or endless, story short, this game is endless. That's fail.
Twilight Princess for the Wii: Welcome to a new Hyrule where if you mess one thing up in the story and don't follow what the strategy guide says, you might have to create a brand new file....again....and again...and again. In my experience, I did everything I had to do to make it to Kakariko Village and to leave it but on my way out I got stuck on Hyrule Field. In a DESPERATE attempt to get out, I checked over 10 guides but none of them said anything different, let alone were any help. I was stuck on a floating island of Hyrule Field with NO....WAY....OUT. To add to the fun and frustrating dilemma, I started a new file and to my amazement, the white kitty I had to chase back to the shop of the depressed, old bag, the cat would simple NOT CROSS THE FREAKING BRIDGE. I tried resetting it but Twilight Princess just failed horribly.
In The Legend of Zelda: The Four Swords, I have found this game to be a horrible idea to any contemplations via multi-player. The whole idea of REQUIRING three other individuals who just happen to have game boys of your version, let alone the game itself, was a ridiculous idea. I have found that if you do not have four people to get certain items sometimes....this game ends fast.
All PokeMoN games: I believe simply, make it possible to have more than one file. 'Nuff sed!
I also thought that DK64 was pointless as hell. It's so long and when you get done, you don't even get that feeling of achievement because it was just TOO over-detailed. When you try too hard, you end up with failure. I felt that too strongly.
In The Legend of Zelda: Majora's Mask, I thought the whole game was a repetitive hell. After resetting the ***ht back to day one the first time, it seemed so awesome and riveting but after 12 more times, it just seemed NOT ONLY obnoxious to the point of shooting some random person IRL but to the point where I felt like destroying my N64. The whole idea was a good idea but it's just too repetitive and time-consuming to care to try to finish it. Let alone, all the different masks, the complexity to get them... Like I said, good idea, failure game from its constant resetting progress.
Excitebike for NES: FAIL and pointless. Nuff sed. But funny enough when you fall off your bike onto your ass.
StarCraft 64: Keep it on PC. 'Nuff sed!
Finally, I think fighting games need a change. Rather you're hitting hard in Dead or Alive, slicing someone to bits in Soul Calibur, rough-housing in street fighter or making someone bleed like a plasma donator in Mortal Kombat, I believe all games should have a "****" fatality / option. I mean, think about it. Every one of those games have a hot babe in there: Kasumi, Ivy, Cammy and/or Jade. If the opposition is of the opposite sex, they should totally make that an option. Rather she alive or KO'ed, tell me you wouldn't take advantage of a KO'ed or slightly disoriented smokin fighter babe. nuff sed!
Reader Comments (111)
Let's see what I got here for the worst games in addition to what you spit: They had this game where you blast robots, on a one-on-one shoot out, all about in a bunch of levels with cool music. Yes, it was fun IF YOU HAD THE SCOPE THEY NEVER MENTIONED YOU NEEDED. But if you don't have it on bad luck, you would use the controller. Now, the environment were beautifully decorated with HDR colors but the hard part was finding your reticle on screen and you could never get passed the fourth level because of that. Besides, the so-called "actiony diloague" was quite fail. Paper Mario: This game is sickly addictive in some ways and fail in many. To keep a long, or endless, story short, this game is endless. That's fail. Twilight Princess for the Wii: Welcome to a new Hyrule where if you mess one thing up in the story and don't follow what the strategy guide says, you might have to create a brand new file....again....and again...and again. In my experience, I did everything I had to do to make it to Kakariko Village and to leave it but on my way out I got stuck on Hyrule Field. In a DESPERATE attempt to get out, I checked over 10 guides but none of them said anything different, let alone were any help. I was stuck on a floating island of Hyrule Field with NO....WAY....OUT. To add to the fun and frustrating dilemma, I started a new file and to my amazement, the white kitty I had to chase back to the shop of the depressed, old bag, the cat would simple NOT CROSS THE FREAKING BRIDGE. I tried resetting it but Twilight Princess just failed horribly. In The Legend of Zelda: The Four Swords, I have found this game to be a horrible idea to any contemplations via multi-player. The whole idea of REQUIRING three other individuals who just happen to have game boys of your version, let alone the game itself, was a ridiculous idea. I have found that if you do not have four people to get certain items sometimes....this game ends fast. All PokeMoN games: I believe simply, make it possible to have more than one file. 'Nuff sed! I also thought that DK64 was pointless as hell. It's so long and when you get done, you don't even get that feeling of achievement because it was just TOO over-detailed. When you try too hard, you end up with failure. I felt that too strongly. In The Legend of Zelda: Majora's Mask, I thought the whole game was a repetitive hell. After resetting the ***ht back to day one the first time, it seemed so awesome and riveting but after 12 more times, it just seemed NOT ONLY obnoxious to the point of shooting some random person IRL but to the point where I felt like destroying my N64. The whole idea was a good idea but it's just too repetitive and time-consuming to care to try to finish it. Let alone, all the different masks, the complexity to get them... Like I said, good idea, failure game from its constant resetting progress. Excitebike for NES: FAIL and pointless. Nuff sed. But funny enough when you fall off your bike onto your ass. StarCraft 64: Keep it on PC. 'Nuff sed! Finally, I think fighting games need a change. Rather you're hitting hard in Dead or Alive, slicing someone to bits in Soul Calibur, rough-housing in street fighter or making someone bleed like a plasma donator in Mortal Kombat, I believe all games should have a "****" fatality / option. I mean, think about it. Every one of those games have a hot babe in there: Kasumi, Ivy, Cammy and/or Jade. If the opposition is of the opposite sex, they should totally make that an option. Rather she alive or KO'ed, tell me you wouldn't take advantage of a KO'ed or slightly disoriented smokin fighter babe. nuff sed!
umm i had Super Scope for snes and elet me tell you......IT SUC KED, WAS EXTREMELY DISAPPOINTED
I agree with most of this list but mentioning Yoshi Story being bad? Are you nuts? So the music, yoshi's singing, and baby mario can get annoying but as far as gameplay its loads of fun.
alright saying the game yoshi story is bad is one of the most ridiculous things i've heard. i played that game all the time and it was one of the most fun games i had, next to goldeneye 007, starfox 64, mario kart 64, and legend of zelda. that and pokemon battle revolution should not be on this list. it's actually a pretty fun game, unlike almost everything else on the wii.
Whoever wrote this, obviously must have never played half of these titles before. I can surely give some exception, but come on, Kirby's Air Ride, probably had the best multiplayer action of any game I've ever play (except for Mario Kart). And the Scope? Seriously? Of course you only shoot, but for an NES game, you really can't ask for more. The Yoshi games, most of them which were amazing, doesn't deserve such bad treatment. I don't even think some of these games are Nintendo made. The author is lucky he didn't cross the line here... but he was exceptionally close.
Kirby's Air Ride was definitely not the worst. The multiplayer was great. My friend used to keep bothering me to borrow it until I told him to but his own.
wtf i loved kirby air ride even now i still occasionally play it.
haha i think its really most of the games were pokemon games...and it generally sounds to me like this guy doesnt know what he is talking about cuz everyone else says that they liked a lot of these games...from his explanation it seems he is just really bad at video and simply hates all the hard ones that he can not do well in.
How can you diss the super scope? WTF
kirby air ride was really good