Nonsensical save points

Back in the day, it was more acceptable to finish an entire game without saving or recording your progress after beating a level. Yet for some ridiculous reason, developers still force us to search for save points or complete a level. With more casual and non-gamers buying consoles and all this talk about making games more user friendly, companies need to realize that we have lives outside of saving princesses and whipping monsters. Rockstar, in particular, could benefit from throwing checkpoints in Grand Theft Auto IV's missions, instead of restarting us from the hospital or police station. That's why we stopped playing.

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