Quick Time Events
Although the arcade game Dragon's Lair is made up of Quick Time Events (or QTEs), Sega officially coined the term with its Dreamcast adventure, Shenmue. Little did the company know that the rest of the video game industry was going to copy and abuse its idea. A QTE forces you to make a split second decision to save a video game character and/or trigger an action. One of the more famous ones from Shenmue forces you to quickly press a button to avoid getting hit with a soccer ball. In this case, failing doesn't ruin the story, but you can die in other games, such as the upcoming Bourne Conspiracy. On one hand, QTEs keep us on edge and adrenaline levels high. On the other, developers have overused this feature to the point that we groan whenever a button pops up on screen. Unless there's a way to innovate, the QTE needs to go.






Reader Comments (61)
This is the dumbest thing I've ever seen. GTA IV for the 360 automatically saves after everything you do from finishing a mission, to going out with your friends. It's always saving so you don't have to. Yet, the article says "developers still force us to search for save points"? No it doesn't. Who writes these articles, people that don't even play the game?
this is the most complaining i've heard since i last palyed halo against beginers. seriously, grow up.
How can you not agree with these? Barrels in illogical places, the same graphics in each game (made it hard for me to play quake), Unlocking characters in a multi player game that is meant for parties, ridiculous installs that do next to nothing. At least I finally found an article I agree with.
We actually ran into a developer this weekend that hates exploding barrels with a passion and may not include them in the company's upcoming action game. Bow before my greatness, by the way.
Every time I decide to check something out on this site, it's total garbage that appalls me with it's horrible choices. Pretty much all of these things are awesome and it's ridiculous to say that they should be removed (except for maybe #9). I'm confused about why whoever writes these articles is at all suited for the job.
Get rid of tutorials??? WHAT THE H*** r thay talking about. HOW in the world woud we know[ather thin palying the game] what wer doing??? You know how LONG it took me to figure out how to do stuff dragon ball z budokai and at the time i couldnit read so ther go's the manual. sorry for the long comment :)
I will say that very few of these GameDaily articles apply to many people, and are usually based on wacked out logic. Imagine if they took all of those things out of games...where would we be? It's really all subjective though, and I'm glad there's finally a video game journalism page that I feel smarter than...
I have been gaming for 18 yrs now and they have it right. Gaming companies are almost as bad as the car industries when it comes to being better than the last game. Most companies know that people will buy their game if it is similar to another popular game. How about some diversity eh? That is why good games are GOOD, bc someone had a cool idea and put it into action. You people who argue with this are retarded and need to go play all the games from the past. I've been THERE done THAT. It's old, so get over it.
all the people at gamedaily just need an excuse for a lame article on why they're not playing a brand new game. this is to lilpupusher.
i kinda disagree with the guitar hero and rockband thing.