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Although the arcade game Dragon's Lair is made up of Quick Time Events (or QTEs), Sega officially coined the term with its Dreamcast adventure, Shenmue. Little did the company know that the rest of the video game industry was going to copy and abuse its idea. A QTE forces you to make a split second decision to save a video game character and/or trigger an action. One of the more famous ones from Shenmue forces you to quickly press a button to avoid getting hit with a soccer ball. In this case, failing doesn't ruin the story, but you can die in other games, such as the upcoming Bourne Conspiracy. On one hand, QTEs keep us on edge and adrenaline levels high. On the other, developers have overused this feature to the point that we groan whenever a button pops up on screen. Unless there's a way to innovate, the QTE needs to go.
basically a list of gamedaily *****ing because they cant beat something or want it spoon fed to them - idk why i keep reading these things because only 10% of what i read here is humorous or actually good
games with instraments rock !!!! and i love exploding barrels !!!! i hate the mandatory totourials.
are you high? exploding barrels are the best!
are you high? exploding barrels is the best!
I personaly like Quick time events. especialy Resident evil 4's
hey crave156 i totally agree with you!!
i dont think game daily even know what they are talking about anymore.
I honestly dont think Chris Buffa plays video games at all. He complains about every little thing, and because of that, it doesnt seem that he started playing untill the casual gamer boom. Oh, and about the GTA 4 saving thing; Its not for casual gamers, thus why no Mid level save. Christ, most missions are only 15 minutes on top of that too.
The people at GameDaily need to quit their whinning it gets old after a while
The only tutorials that have EVER annoyed me are Final Fantasy tutorials, espcially 8 and 12. Other than that, I have no problem with them.