Creator of the best-selling game of all time, The Sims, and video game industry icon Will Wright has revealed in a new interview that his upcoming title Spore will probably be headed to consoles.
"We're looking at all the platforms for Spore, because we're thinking about Spore as a franchise, not as a PC game. We're going to do the PC game first, but really, what we're trying to launch is an entire franchise that will be all across platforms," Wright explained.
Originally announced as a PC game, Spore has since been confirmed by publisher Electronic Arts to be in development for handhelds/mobile as well. Considering that Spore is likely to be one of the most innovative titles of the last decade (or more), it's certainly good to see that it will be available on just about any platform.
Interestingly, the game could provide a very different experience depending on which platform it's being played on. From a marketing standpoint this could be a positive as well, as it may encourage gamers to pick up multiple versions. And perhaps there could even be some connectivity/interaction between different versions, like a handheld version and the console game.
"It will probably take very different forms depending on the platforms. We might even pull out parts of the game - so you might be playing part of the game on a handheld platform, you might be playing the entire game but maybe more avatar-based on a console," Wright said.
Wright also provided a few thoughts on the consoles. While Spore is initially being designed to work with a PC mouse, the Wii-mote's pointing/maneuvering capability could lend itself well to a console-friendly control scheme. "The consoles are getting kind of different now - I think there's a really interesting distinction between the Wii and the Xbox 360 and PS3. Something like the Wii offers a lot of interesting creative opportunities for the editors, with the controller," he said.
"That's been one of the ongoing problems with consoles: they don't have a mouse. The mouse is a very good random-access device for putting on the screen; a console controller really makes you want the game avatar-based, so you move on character - that's why RTS games suck on consoles. With Spore, about half the game is avatar-based already - the creature game and the space game - and it would be pretty easy for us to make the intermediate levels avatar-based, so from the beginning, we thought about how we could move Spore to platforms including consoles," concluded Wright.






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