Who's right about video game violence?

Gamers and free speech advocates typically cry foul at such claims, claiming that gaming is a harmless hobby, or even better, a constitutionally protected example of free speech, and that industry critics are crying wolf in order to exploit kids for political gain.

The vocal anti-violence advocate Jack Thompson (left) talks about Manhunt 2 in a recent Fox News broadcast. On Oct. 25, he sued Best Buy, claiming the company sells M-rated games to underage kids.


The reality lies somewhere between these two extremes. Video games have clearly not led to a breakdown of society, and crime rates hover near their lowest points in decades in many large cities -- but at the same time, game developers and publishers have shown a distinct lack of responsibility, constantly pushing the boundaries into new realms of sadistic content and taking only minimal steps to ensure adult products are kept out of the hands of children.

Next: How easily can kids buy violent games?