Many of you are probably familiar with the story of how Nintendo nearly partnered with Sony on a CD add-on for the SNES. Of course, that didn't work out and Sony went on to create its own CD-based game console, the PlayStation, revolutionizing the video game industry in the process. Now it appears that another partnership was brewing, this time between Sony and Sega.

After heavily supporting the Sega CD, Sony decided that it wanted to team with Sega on a new video game platform, according to former Sega President Tom Kalinske. In a new interview with website Sega-16, Kalinske details how Sony and Sega built up a strong relationship because of the Sega CD and how the two companies almost partnered on a new console.

"One of the interesting things to me is that one of our strongest partners in developing for that platform was Sony. And Sony didn't have a hardware division (at least for video games) at the time. They had a software division run by Olaf Olafsson, who was a great partner to us. They spent lots of money developing games for the Sega CD (probably more than we did), we gave them technical help...a lot of it, we loaned them people; and there was really this wonderful collaborative effort," he said. "We each benefited from each other's work, and I think that's one of the things that has been forgotten in video game industry lore or history: that this very strong bond existed back then between the two companies. In fact, taking it to the next step, at one point Olaf, Mickey Shulhoff (former Sony of America CEO), and I discussed that since we had such a great relationship from working on the Sega CD, why don't we take what we've learned from our software developers - their input - and use it as the criteria for what the next optical platform ought to be."

Kalinske continued, "So we got all that and put it together so that it wasn't just pure engineeringese (jargon) but something that people could understand. I remember we had a document that Olaf and Mickey took to Sony that said they'd like to develop jointly the next hardware - the next game platform, with Sega, and here's what we think it ought to do. Sony apparently gave the green light to that. I took it to Sega of Japan and told them that this was what we thought an ideal platform would be - at least from an U.S. perspective - based on what we've learned from the Sega CD, and our involvement with Sony and our own people. Sega said not a chance. Why would it want to share a platform with Sony? Sega would be much better off just developing its own platform, and it's nice that we had some ideas on what that platform ought to be and they'd consider it, but the company would be developing its next platform itself."

"When you think back on that position, it's an interesting one. We all knew we were going to lose money on the hardware, so our proposal was that each of us would sell this joint Sega/Sony hardware platform; we'll share the loss on the hardware (whatever that is, we'll split it), combine our advertising and marketing, but we'll each be responsible for the software sales we'll generate. Now, at that particular point in time, Sega knew how to develop software a hell of a lot better than Sony did. They were just coming up the learning curve, so we would have benefited much more greatly - at least in my opinion - than Sony would have, at least initially, at least for a year or two. But Sega of Japan didn't want any of that."

In other parts of the interview, Kalinske shares some insight into the interesting Sega/Nintendo rivalry. "We did a great advertising campaign with the Sega Scream and Welcome to the Next Level, and of course ridiculing Nintendo," he said.

Later in the piece he commented, "... Nintendo was the ultimate in arrogance at that time. They treated their 3rd parties very badly and with an iron hand, and told them that if they developed for Sega, they were going to get punished. So, there were a few breakaways that published for us, and of course there was the great relationship we had with Electronic Arts in the sports category, which put them on the map and also put the Sega Genesis on the map to some degree."

Other parts of the interview are equally compelling. Kalinske talks about the frustrations of working with Sega in Japan, how they didn't want Sonic packed in with the Genesis, and more.

Thanks to 1UP.com for the tip.