Last week, GameDaily BIZ broke the news on a stellar November in which game industry sales were up 34 percent year-over-year. While the NPD's November data remains intact, errors in their historical data forced them to issue a retraction on such data points as year-to-date numbers, life-to-date sales, install base, etc.

Today we have received the corrected data, which reveals that the video game industry through November is tracking up 16 percent at $8.76 billion. Software overall is up 7 percent at $4.72 billion. Portable software in particular has done very well this year, up 19 percent at $1.17 billion. Console software was up 3 percent at $3.55 billion.

On the hardware side, year-to-date overall hardware sales are up 36 percent at $3.01 billion. Console hardware was up 69 percent at $1.88 billion while portable hardware was up only 2 percent at $1.13 billion.

We also have the corrected life-to-date install bases for the U.S. The PS2 through November was at 35.8 million users. Very close behind is the GBA with 34.3 million. In the more modern battle of the portables, the DS stands at 7.6 million versus the PSP's 5.7 million. The Xbox 360 has sold 3.4 million units in the U.S., and the newly launched Wii and PS3 come in at 476K and 197K, respectively. Along with the Wii console, 270K Wii remotes and 153K nunchuks were also sold.

Interestingly, from a next-gen DVD standpoint the Xbox 360 HD DVD peripheral sold 42K units. So technically, within the gaming universe the PS3/Blu-ray install base is nearly five times greater.