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by Libe Goad on Tuesday, January 15, 2008
So why aren't game companies taking more notes from Apple?

Game companies can learn a lot from Apple's simple, stylish interfaces and one-finger operation.
That's most obvious in the design. The clean, simple, non-bulky iPod, MacBook, etc., designs make these gizmos friendly to even the most adamant technophobe. Uncluttered, graphically driven interfaces make Apple products elegantly browsable (unlike, say, the impossible-to-navigate PlayStation Network store).
2) Simple Operation
Another strength is that Apple products employ a 'one-finger' method of operation. The iPod, iPhone, and even the one-button Mighty Mouse can, for the most part, be manipulated using one finger. Nintendo's Wii comes closest to recreating the Apple experience, with simple menus and one-handed remote (though once the Nunchuck is attached, it gets a little more complicated).
Plowing through games and system menus on the Xbox 360 and PlayStation 3 requires two thumbsticks and a handful of buttons. We can't count how many non-gamer friends struggled to maneuver through the 'blades' on the Xbox Live menu, and the PlayStation 3's Cross Media Bar -- while cool looking -- is more of a puzzle game than an easy experience for newcomers. Updating the system software on the PS3 and Wii is a nightmare, although Microsoft has done a decent job of making that task largely transparent.