For the past year, every time Capcom showed either Resident Evil 5 or Street Fighter 4, we were asked the same question:

"Is this game coming out for the Wii?"

However, the moment we announce that one of our newest major franchises, Dead Rising, is on its way to the Wii, we've been met with some negativity from some hardcore gaming sites. We've been forced to take a step back and reevaluate our strategies. Is it confusion on the part of those clamoring for Wii games? Have we really been working hard on a game no one wants? Or is there something else going on, something that hasn't happened in our industry before?

Whenever a game gets brought from one console to another -- whether it's a port or, in the case of Dead Rising: Chop till You Drop (DR:CTYD), a complete reworking of the original -- the Internet gets riled up. In their thinking, they feel that any other version is a "betrayal." There are also those that get angry at new versions of a title because they think it's just another way for the publishers to make money.
This has been the case since the dawn of the game industry. Older gamers might remember Intellivision commercials of the early '80s that featured George Plimpton (of the Paris Review) comparing Intellivision games to their Atari 2600 counterparts. While some of his comments on the amazing graphics of the Intellivision are humorous today, the content is much the same as any modern-day graphical comparison. In that console generation and every generation since, graphical comparisons have been commonplace between the major consoles.

However, this generation has added a new twist. This is the first generation where the best selling system is, in terms of graphics, much less powerful that the other two. Did you know that the Nintendo Wii is not as powerful as the Xbox 360? One would assume this was common knowledge among gamers, especially the hardcore players. However, the moment you say it out loud, the Internet descends en masse to shut you down.

The Wii is the best selling console of this generation. On par with the PS2 of last generation, it is the primary system that the mass market is buying and playing today. It has not only tapped into the existing game market, but has also expanded the market to casual gamers who haven't bought a game system since the days of the Atari 2600, or ever. Even the mass media has countless stories of the Nintendo Wii being popular in nursing homes, an audience that never has played any sort of video game. How Nintendo accomplished this is quite remarkable.

The Wii is a different system with a much different focus. Where the 360 and PS3 focused on graphics and processor power, the Wii's focus is accessibility and control. Dead Rising on the 360 took advantage of the 360's hardware prowess and presented a beautiful game with tons of highly detailed undead shuffling slowly toward you. DR:CTYD adopts the same underlying premise, but the game itself has been completely reworked to take advantage of the Wii.

Let's get this out of the way: Will DR:CTYD look as beautiful on the Wii as Dead Rising did on the Xbox 360? No. Will it have the same number of zombies on screen at the same time? No. Does that mean we should deny Wii gamers the joy that 360 owners had in surviving three days in a zombie-infested mall? The answer is, obviously, no.

Completely rebuilt from the ground up, DR:CTYD was not designed for side-by-side graphics comparisons with the 360; it was designed to be a fun Wii game. With a brand-new engine created for the Wii, we've changed just about everything but the overall story. The save system, the weapons, the point of view and even the mission design have all been touched in order to make them ideal for the Wii audience. Fans of the original may like some of the changes and may not like some of the others, but we believe that we are creating a fun game for an entirely new audience made up of numerous Wii fans.