Coming from the same Nintendo Dream interview in which Nintendo's Shigeru Miyamoto talks about the possibility of GameCube remakes for the upcoming Wii console, the industry icon behind Mario and Zelda also shared his thoughts on the video game business at large and the opportunity the state of the industry presented Nintendo.

Over the last decade or so, some would say Nintendo has earned a reputation for being "stubborn" or "out of touch." After all, while the company's competitors had moved on to optical media, Nintendo insisted on sticking with cartridge based games on the N64. More recently, Nintendo was quite slow to join the online revolution. And when the DS was first announced with its dual screens and touch screen capability, people mocked the company harshly... but we all know how incredibly successful that handheld has been.

"We have always done what we think is right," said Miyamoto, according to a GameSpot translation. "We're often told that the world doesn't work based on 'what's right' alone, and this is certainly true. Nonetheless, Nintendo has always seriously and steadily done the right thing; we felt this would pay off eventually, and I feel that [the DS's success] has redeemed us."

Nintendo hasn't been in first place for quite some time, but in a way Miyamoto sees this as a positive as it allowed the company to really focus on the industry and what opportunities there were. "If you're on top, you get spoiled and surrounded by cheerleaders," said Miyamoto in a subtle jab at market leader Sony. "A few years ago, people were saying that Nintendo had slipped off top place. But actually the game market itself had lost touch with the real world; this offered opportunities to the one who noticed first."

Of course, the opportunity that presented itself is the one that Nintendo has been preaching for the last year or so: broadening the market. Nintendo wants to make games for people of all types, from ages five to 95, while still retaining the core audience that's fueled the company's success since the days of the NES/Famicom. "Of course we're not rejecting current games, but an increasing number of people don't want to play games because they're hard, and a lot of people think games are irrelevant to them," said Miyamoto.

Ultimately, Miyamoto believes that industry folks have been asking the wrong questions. "... people in the industry ask, 'Will simulations catch on after the RPG boom?' 'What genre is the game play?' 'Who made it?' We've lost sight of essential enjoyment, which is the basis of gaming. In developing the Wii, we asked ourselves once more, 'What kind of game console do people want in their homes?'"

"We think that game designers, including us, have hit a dead-end. It's assumed you will develop for a given environment, and [the developers] don't know what they should make. To break out of this stagnation, we first have to radically change the paradigm," he explained. "We have to try destroying [the paradigm] ourselves, and see what is born out of its destruction. If this cycle isn't repeated, nothing new will be created. ... We decided to base a product around [this idea] and offer it as a challenge to the game designers of the world. So, although I don't reject today's games, if we don't do this sort of thing, no new forms of gameplay will appear."