GameDaily BIZ: When you announced that the original Rock Band content could be exported to Rock Band 2 you said it's "almost all" the songs. Why not all? Is it a licensing issue?
Alex Rigopulos: Yeah, it's purely a licensing issue. We licensed the original music on Rock Band for the Rock Band 1 disc. To be able to export that for use in another application we basically have to re-license all that music. Until we've completed the process, we don't know what percentage of that soundtrack will be available.
Rock Band Screens
Rock Band allows gamers to perform music from the world's biggest rock artists with their friends as a virtual band using drum, bass/lead guitar and microphone peripherals, in addition to offering online connectivity.
Harmonix
Rock Band allows gamers to perform music from the world's biggest rock artists with their friends as a virtual band using drum, bass/lead guitar and microphone peripherals, in addition to offering online connectivity.
Harmonix
Rock Band allows gamers to perform music from the world's biggest rock artists with their friends as a virtual band using drum, bass/lead guitar and microphone peripherals, in addition to offering online connectivity.
Harmonix
Rock Band allows gamers to perform music from the world's biggest rock artists with their friends as a virtual band using drum, bass/lead guitar and microphone peripherals, in addition to offering online connectivity.
Harmonix
Rock Band allows gamers to perform music from the world's biggest rock artists with their friends as a virtual band using drum, bass/lead guitar and microphone peripherals, in addition to offering online connectivity.
Harmonix
Rock Band allows gamers to perform music from the world's biggest rock artists with their friends as a virtual band using drum, bass/lead guitar and microphone peripherals, in addition to offering online connectivity.
Harmonix
Rock Band allows gamers to perform music from the world's biggest rock artists with their friends as a virtual band using drum, bass/lead guitar and microphone peripherals, in addition to offering online connectivity.
Harmonix
Rock Band allows gamers to perform music from the world's biggest rock artists with their friends as a virtual band using drum, bass/lead guitar and microphone peripherals, in addition to offering online connectivity.
Harmonix
Rock Band allows gamers to perform music from the world's biggest rock artists with their friends as a virtual band using drum, bass/lead guitar and microphone peripherals, in addition to offering online connectivity.
Harmonix
Rock Band allows gamers to perform music from the world's biggest rock artists with their friends as a virtual band using drum, bass/lead guitar and microphone peripherals, in addition to offering online connectivity.
Harmonix
BIZ: So you yourself don't actually know which songs won't make it?
AR: That's correct. At this point we're still in the licensing process so we don't have a final list.
"At this point we have great rapport with the music publishers and record companies, and now recording artists are reaching out to us on a weekly basis to talk about ways they might get more involved in the game."
BIZ: From a "battle of the bands" standpoint, obviously you're going up against your former creation, so how do you feel about how the Rock Band brand stacks up against Guitar Hero now?
AR: We feel great about it. When we set off to build Rock Band we wanted to take the genre in a very different direction, focus on co-op play and authenticity, and focus to the greatest degree possible on the music itself, and I feel we've done that successfully, and I especially feel that's coming to fruition now in Rock Band 2 with our platform strategy. By holiday of this year we'll have 500 songs available for play on the platform – that's something we're really proud of. ... For a music game to be as compelling as possible to the largest number of people possible, it's critical to have the largest and most diverse song library possible, which is why we made such an investment interoperability of the content between different applications. I feel this is an area where we really distance ourselves from the competition.
BIZ: Do you feel it's gotten easier to secure some of the songs or bands that you want now because of the massive popularity of this music game genre? It seems like the bands are seeking you out rather than you having to go after them...
AR: Yeah, that's absolutely the case. It was hard to get record labels as recently as three years ago to even return our phone calls. At this point we have great rapport with the music publishers and record companies, and now recording artists are reaching out to us on a weekly basis to talk about ways they might get more involved in the game. Everything is changing around.
BIZ: Behind the scenes is their a new IP or other projects that Harmonix has its sights set on or is it 100% Rock Band still?
AR: For the short term, we're very much focused on Rock Band just because I feel we're at the very beginning of what the franchise can be. There is a great deal of dream that is still unexplored in terms of feature set and the amount of content for the platform. ... Meanwhile, we have a skunkworks thinking about what's next behind the horizon.
BIZ: Speaking of feature sets, some people have wondered if it's really necessary to launch a new Rock Band game so soon after the last one. With no music studio option in the new game, what qualifies it as Rock Band 2 as opposed to say Rock Band 1.5?
AR: A few things. First of all, the soundtrack alone is an incredible value proposition – being able to get 100 playable songs for the price of $60. In the feature domain, there was so much innovation in designing the first Rock Band, so there wasn't a lot of time to refine those features. We wanted to get Rock Band 2 out for this holiday because this is the first complete manifestation of the original vision. Big ideas like playing the World Tour mode online, the complete career mode with your band online distributed around the world – that was something we wanted in the first one that we didn't have time to do. The Battle of the Bands tournament system is an incredibly fun new flagship feature... It takes the play experience to a whole new level. There are also dozens of other playability refinements that we made... things like being able to create custom set lists and the jukebox mode – a lot of nice to haves that we wanted to have in the first game that there wasn't time to do. We didn't want to wait two years to release a sequel; we wanted to polish it up and refine the original experience and get that out into the world with this incredible new soundtrack.
Also, the drum trainer is another big feature. You've got millions of people who've learned some basics of drumming through playing the original Rock Band; that's been incredible to watch and we wanted to take it to the next level. This new drum trainer mode takes you outside of the gameplay and actually teaches you interactively basic drum patterns, some fundamentals of how to do fills well. You can even do freestyle drumming and use it like an electronic drum set. You can just improvise, or if you have music stored on your Xbox 360 hard drive, you can actually load that up and drum along.
With respect to the music studio, we actually are huge believers in the power of user-generated content, but we actually don't think an integrated music studio in the game is the right way to go about it. It's easy to rush something to market and have something that, in our estimation, is going to be a dead end. We have a very different approach to what we think is the right way to do user-generated content, and we'll be discussing that at a future date.






Reader Comments (1)
Hey Alex, for Rock Band groupies you need look no further than "SomeGuy," the superstar of Rock Band Tuesdays at Ground Kontrol in Portland, Oregon. His fan club even made shirts: http://www.cafepress.com/someguyfan Exhibit A of his awesomeness: Playing Boston's Foreplay BLINDFOLDED. http://vids.myspace.com/index.cfm?fuseaction=vids.individual&videoid=39193556