After the Sony keynote, GameDaily Biz was able to take part in a Q&A luncheon with SCE President Phil Harrison, giving journalists an opportunity to ask follow-up questions.

Among the few revelations, Mr. Harrison discussed the absence of an official HDD announcement. However, he did say that developers are currently developing games with the hard drive assumed. Whether or not that is confirmation of the HDD being included in the system, he said that was up for "speculation," and couldn't comment further.

Fielding questions about the production of PS3 units and whether Sony can meet demand, Mr. Harrison reiterated something he discussed at the keynote. Production of the PS3 will clock in at over one million units a month, and that will be the highest level of production ever seen for a PlayStation system.

Of course, Xbox 360 came up as a point of discussion, and Mr. Harrison made it clear that, given the quality of developer tools and the level of developer support, PlayStation 3 would make it extremely easy to compete and position itself as the premiere system in the next generation.

The November launch was also discussed in relation to whether or not it was enough time for developers to create launch titles. Mr. Harrison answered by comparing the PlayStation 2 architecture to that of the PlayStation 3, saying the ability to develop for PS3 would be much easier. "Developers are able to get higher, faster, quicker" in terms of getting the most out of the system.

Someone then asked for more clarification on downloadable content, and whether or not full games will be available for download. Mr. Harrison said there would be no restrictions on what can be downloaded on PS3, but things like 50GB of data is just easier to receive on a Blu-Ray disc for now.

Mr. Harrison also revealed that PSP would be concentrated on in terms of getting it "onto" the PlayStation Network to make sure both core systems for Sony would benefit from the network's features.

As for launch titles, he ducked the question, instead focusing on the ease of production, noting that the demos like Motorstorm were created very quickly, and there should be no problem in hitting a good number of titles for the launch window.

Mr. Harrison then clarified something regarding the PlayStation Network, saying multiplayer play and features will be completely free. He didn't go into further details.

Our very own James Brightman then asked about the controller's absence from the GDC keynote, and asked if the recent Immersion lawsuit had anything to do with that. Mr. Harrison said it had nothing to do with that, and the plan was to show the controller at the E3 Expo in Los Angeles in May.

We also learned that software would be region-free until the developer chooses which regions to support or lockout. The storage of Blu-Ray allows for developers to put all their regions onto one disc, and it's up to their discretion.

GameDaily Biz is bringing you live coverage of the Sony keynote as it happens today, with more coverage to be found on the Biz front page and our GameDaily flagship consumer site. Be sure to visit tomorrow when we have live coverage of the keynote by Nintendo president Satoru Iwata.