(3) How should sex be handled in video games?


Dana Jongewaard
Green Pixels

Most video game characters still fall into the uncanny valley, so watching them get it on is really not an appealing sight, no matter what Tracy Jordan might claim to have accomplished.



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Francesca Reyes
OXM

Ah, sex in videogames. I haven't the slightest clue on how it should be handled, honestly. For the most part, there's something inherently silly – even in the middle of a really serious, dramatic story – about two polygonal, uncanny valley lines of code doing the deed. It always comes across as a bit campy. But I would leave this one as a challenge for all the super talented game writers and devs out there to tackle. If you look at all the ways movies and TV handle it, I think that games will eventually get to the point where there's just as wide a range of presentations of sex.


Julia Bianco
Gamer Vixens

I think sex should be handled in games the same way that I think it should be handled in film or TV. Sex is appropriate and even beneficial when it enhances the storyline. It is gratuitous sex that annoys me. If it doesn't need to be there, don't put it in. If it helps tell your story, then I'm OK with it, just give me some warning.


Kristen Salvatore
PC Gamer

I tend to lean toward good storytelling in all media: books, movies, TV shows, games, even music videos. I'm not saying I'm above seeing some gratuitous sex—it feels good to be little lascivious sometimes—but as a general rule, I think *any* content needs to have reasonable context if it's going to make for an overall enjoyable entertainment experience. That said, I think we have a tendency to seriously overplay the importance/influence sexual content has on the people who are seeing it...and that there's a difference between sexual content and misogynistic content. In context, I'm all for the former; I wish people were better at distinguishing it from the latter.


Leigh Alexander
Gamasutra

This is something I've written quite a lot about at my blog, Sexy Videogameland, and in my GameSetWatch column, The Aberrant Gamer. Basically I think it depends on context -- but games that aim for maturity should handle sex in a mature way and not shy away from it or, conversely, exploit it. I also think that the idea of making sex and relationships into 'just another game mechanic' dehumanizes it; I'd like to see it done intuitively.


Libe Goad
GameDaily

Sex in games needs to be, well, sexy. Pixelated breasts aren't exactly hot and games still lack that sense of reality to make a sex scene titillating or meaningful to the storyline.



Maggie Greene
Kotaku

It would be nice to see a wider variety of situations of a sexual nature - things that were 'mature' in an emotional sense, not in a 'look at that cleavage!' sense. On the other hand, few games are great at things like character and story development, which I think are needed before you can have meaningful sex that isn't there simply for pixelated titillation.


Trina Schwimmer
Gaming Angels

I think there is no reason why sex can't be in games that are for mature, adult audiences. I think unfortunately it can sometimes stiffle some game developers that feel it should be part of the game. Then of course there is the "put sex in the game just for the sake of having sex in a game" route. I can live without that. I want sex in my "mature" games only if the story calls for it. Not just for the guys either, the women like sex too.


Tracey John
MTV Multiplayer

I feel that sex should only be included in games if it's an essential part of the story or experience (i.e. no sex mini-games). However, no matter how sex is used, developers still have to tread carefully. As we saw, something as tastefully and artfully done like in "Mass Effect" was not free from outcry. But it would be great to see more games take that risk and use sex in a more mature and serious way to tell a story and connect us with the game's characters.


Zoe Flower
What They Play

I think narrative-driven games like Mass Effect proved that sexuality can be handled maturely and provide context to a character's emotional state – "emotion" being the key word. I remember finishing Metal Gear Solid 3 and feeling emotionally exhausted by the love story. I'm quite happy with sex in games taking a supporting role to a character arc, but it would be nice to see more freedom of expression, visually. Love scenes can be artistic and powerful. I would love a game version of Outlander... time travel, epic bloody Scottish clan wars, and an intimate relationship between the main characters (like, every three pages kind of intimate).