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10/10 - Nerdy Sexy Money
10/3 - LittleBig Bailout Edition
9/26 - All About the Money Edition
9/19 - I Wanna Rock! Edition
Week 10: Dead Spaced
Games - always so much drama. Charles Husemann from Gaming Nexus joins us for a discussion of scary games, console wars, and how reviewers deal with having to play games for work. Yeah, life's tough. Read on! - Robin, Hungry
(1) What are you playing this week?
I'm alternating between Dead Space and LittleBigPlanet for violent shift in gaming paradigms. I think replicating part of the Ishimura in LittleBigPlanet should be possible as you could build piecemeal monsters in the game. I'm also prowling the streets of Stilwater for activities I haven't played yet.
There's a digital copy of Dark Horizon sitting in my inbox that I want scratch my Wing Commander/Freespace itch with but it's going to have to wait until my review queue subsides a bit.
I'm trying to race through Dead Space to finish the story, and then with any luck, Fallout 3 will be on my doorstep when I get home. I don't plan to get off my couch until I beat it at least once. Maybe twice.
Dead Space & Saint's Row 2. What I love about Dead Space is the developers did their best not to take you out of the experience by making your inventory, map, and communications through a HUD display that shines in front of Ivan. It helps with the immersion. As for SR2, I was a fan of the original and the sequel is just more of the stuff I loved. GTA who?
I've been playing two games this week. One I can talk about and one I can't. What I can talk about is Dead Space. Currently I'm 80% of the way through the game and I've really enjoyed it. There are a few annoyingly frustrating parts -- they all involve a turret -- but so far it seems like EA has a solid series on its hands.
I've been a lot of Rhythm Tengoku Gold this week. It sucked up my whole weekend with infectious tunes and crazy Japanese visuals. I've also been playing a lot of Castlevania: Symphony of the Night and N+ on the 360 as well as the Call of Duty World At War beta.
Mirror's Edge. Resistance 2 beta. Dead Space. Left 4 Dead. Need For Speed Undercover. Call of Duty: World At War. Guitar Hero World Tour.
I've been playing Dead Space mostly. Honestly - not as scary as some people would have you think.
Dead Space on PS3 (without the bonus suit, because I'm a daredevil). World of Goo and Wii Music on the Wii. Lock's Quest on my DS.
I've been playing a lot of World of Goo, as well as Street Fighter II on the Wii VC. World of Goo is amazing, and SFII:SCE is cheap and crappy. Why am I playing it?!
Both start with 'F'! Fallout 3 and Fable 2.
My retail copy of LittleBigPlanet is in the house, and I couldn't be more excited. I must admit that I'm a big frustrated that, despite the fact that you can "login" a second player, only player one will earn Trophies. It's not a game (or console) breaking issue, but it's an issue for me nonetheless; having multiple gamers in the house, fights break out over who will be getting the "rewards." Sony, fix this for all of your games across the board.



















Reader Comments (3)
Regarding malacengineer, no offense man but only the sissy horror games give you a lot of ammo or a "plasma rifle" for example. The good ones give you a steady stream of bare bones weapons and ammo. The fact that a zombie could pop out and you have nothing to defend yourself with (several choice moments in the Resident Evil series along with Dead Rising) makes a game all the more terrifying.
Games and movies are equally frightening to me - The Ring 2 really scared the **** outta me more-so than grudge and the rest of the lot. As far as games go, if I have a plasma rifle and can dust enemies as fast as they come to me, the scare factor is lowered considerably - Quake 4 had a really good scary story and you can see some of that in dead space - Losing your soul is the scariest thing of all.
i have to say the scariest part of any video game ive ever played was in call of duty 2...when the guy gets killed by a mortar round and his guts and limbs go everywhere... ugh.